Dungeon Sprint DCSS version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 15598225640360802973 6 Zeld the Conjurer (level 1, -1/13 (16) HPs) Began as an Octopode Conjurer on May 31, 2021. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:20 (320 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 320, Time: 00:00:21 HP: -1/13 (16) AC: 1 Str: 6 XL: 1 Next: 90% MP: 4/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking (expiring), heavily drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 2.6 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 3d4 3% 2 Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. HP restored. You start waiting. You start waiting. You open the door. A hound, a necrophage, a zombie and 2 snakes come into view. The adder hisses angrily. The hound barks! The water moccasin hisses angrily. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You closely miss the necrophage. Your grab misses the necrophage. Your squeeze misses the necrophage. The necrophage hits you. You feel drained. You barely miss the necrophage. You grab the necrophage. You constrict the necrophage, but do no damage. The necrophage hits you! Ouch! That really hurt! You hit the necrophage. The necrophage is moderately damaged. You constrict the necrophage. The necrophage hits you. You feel drained. You are too injured to fight recklessly! You thump the necrophage! The necrophage is heavily damaged. You constrict the necrophage. You are too injured to fight recklessly! You barely miss the necrophage. The necrophage is severely damaged. You constrict the necrophage, but do no damage. The necrophage closely misses you. You are too injured to fight recklessly! You barely miss the necrophage. The necrophage is severely damaged. You constrict the necrophage. The necrophage closely misses you. You hit the necrophage. The necrophage is almost destroyed. You constrict the necrophage, but do no damage. The necrophage hits you. Unknown command. You barely miss the necrophage. The necrophage is almost destroyed. You constrict the necrophage. The necrophage hits you. You die... ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓n▓ ▓h▓ ▓S▓ ▓S▓ ▓Z▓ ▓.▓ ▓+▓ You could see a water moccasin, a necrophage, a hound, an adder and an adder zombie. Vanquished Creatures A giant cockroach (D) 2 goblins (D) A hobgoblin (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 311 | D | Noticed a necrophage 311 | D | Noticed a hound 311 | D | Noticed a water moccasin 320 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total -------------------------++------- Melee: Unarmed || 12 Club || 8 Constrict || 5 Tentacles || 2 Cast: Magic Dart || 4 Use: Potion || 1 Armor: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 318 | 0 | 278 | 0 | 1 | 318.0 | Dungeon | 318 | 318 | 0 | 278 | 0 | 1 | 318.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 318 daAuts