Dungeon Sprint DCSS version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 17710420716189591938 3 Zeld the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on May 31, 2021. Slain by a bat (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (26 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 26, Time: 00:00:14 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the frilled lizard but do no damage. Your squeeze misses the frilled lizard. The frilled lizard is heavily wounded. You constrict the frilled lizard. You kill the frilled lizard! You barely miss the quokka. You grab the quokka. Your squeeze misses the quokka. You constrict the quokka, but do no damage. The quokka barely misses you. You tentacle-slap the quokka but do no damage. You constrict the quokka. The quokka closely misses you. You tentacle-slap the quokka but do no damage. The quokka is lightly wounded. You constrict the quokka. The quokka bites you. You tentacle-slap the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka bites you. You tentacle-slap the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, constricted by you, 100% to hit) The magic dart hits the quokka. You kill the quokka! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. You barely miss the bat. Your grab misses the bat. The bat barely misses you. You miss the bat. Your grab misses the bat. The bat hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ +.....'b@)<▓ ▓▓▓▓▓▓▓▓▓▓▓▓ You could see a bat. Vanquished Creatures A quokka (D) A bat (D) A frilled lizard (D) A goblin (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 26 | D | Slain by a bat Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 2 Cast: Magic Dart || 4 Armor: Skin || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts