Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 938440739887881205 7 Zeld the Skirmisher (level 2, 28/29 HPs) Began as a Gnoll Wanderer on Sept 12, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (108 turns). Zeld the Skirmisher (Gnoll Wanderer) Turns: 108, Time: 00:00:24 Health: 28/29 AC: 2 Str: 17 XL: 2 Next: 0% Magic: 2/2 EV: 14 Int: 12 God: Gold: 22 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) Armour d - a +0 robe (worn) Skills: + Level 6.4 Fighting + Level 0.2 Short Blades + Level 4.4 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 2.4 Throwing + Level 2.4 Armour + Level 4.4 Dodging + Level 2.2 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 0.2 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You see here a cursed +0 dagger. You open the door. There is an open door here. A bat comes into view. A bat is nearby! The bat closely misses you. The bat barely misses you. The bat barely misses you. The bat misses you. You hit the bat. Your bite misses the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat hits you. The bat hits you. The bat misses you. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. You barely miss the bat. The bat barely misses you. The bat closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.# #..# #.# ......# ##.# #.# ###### #.# #.# ..# #.## #.# ..####### #..# #.# ........#####.####.# ...................# .............†.....# ...#####.......b@..# ...# ######....##.# ..)####.............. ...........####.##.### ...........# ...... #..........# #..#.# #..........# ##.#.# #..........# .# #..........# You could see a bat. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 goblins (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Zeld set off with the following items: a +2 dagger, 3 | curare-tipped darts, 2 potions of lignification, a +0 robe 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 78 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 108 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, chequers_serial_rivers_large_a Action || total -------------------------++------- Melee: Dagger || 7 Bite || 2 Stab: Sleeping || 2 Armor: Robe || 2 Dodge: Dodged || 10