Dungeon Crawl Stone Soup version 0.26.1-12-g5ba1501909 (webtiles) character file. Game seed: 9977585338737183496 2 Zeld the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on Nov 1, 2021. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (93 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 93, Time: 00:00:40 Health: 0/14 AC: 4 Str: 9 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 0.1 Fighting + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 64% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 32% 5% 2 Dazzling Flash Conj/Hex 18% 24% 3 Fulminant Prism Conj/Hex 4% 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * The bat barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You hit the bat but do no damage. The bat is moderately wounded. The bat closely misses you. The bat barely misses you. The bat misses you. You miss the bat. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat hits you. You die... #...#.#....... ###.#.#.#.#.#. #.#.....# #.#.#.### ########.###.# ####...)).....#.# #.......###.#.#.# #.......# #.#.#.# #....@..# #.# #.# #....b......# #.# #.......##### #.......# #.......# ####+#+## You could see a bat. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 93 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, chequers_avenue, minmay_misc_feat_five Action || total -------------------------++------- Melee: Unarmed || 15 Tailslap || 2 Cast: Magic Dart || 5 Armor: Skin || 10 Dodge: Dodged || 23