Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 16823434261154985871 188 Zeld the Conjurer (level 5, 39/39 HPs) Began as a Draconian Conjurer on Apr 8, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:02:58 (3579 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 3579, Time: 00:02:58 Health: 39/39 AC: 5 Str: 9 XL: 5 Next: 39% Magic: 10/10 EV: 12 Int: 23 God: Gold: 28 SH: 0 Dex: 10 Spells: 0/11 levels left rFire . . . SeeInvis . a - +5 whip "Coidena" {flame, *Slow rN+ rCorr Int+3} rCold . . . Faith . (no shield) rNeg + . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. You spent 104 gold pieces at shops. Inventory: Hand Weapons a - the +5 whip "Coidena" (weapon) {flame, *Slow rN+ rCorr Int+3} (You found it on level 3 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Wands i - a wand of paralysis (9) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} l - a scroll of noise {unknown} m - a scroll of immolation {unknown} Potions b - a potion of brilliance {unknown} d - a potion of resistance {unknown} f - a potion of haste {unknown} g - a potion of attraction {unknown} h - a potion of curing {unknown} j - a potion of might {unknown} k - a potion of invisibility {unknown} Skills: + Level 0.6 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 0.7 Unarmed Combat + Level 3.5 Spellcasting * Level 5.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:3 * Annotations: D:3 exclusions: adder and bat, Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the centaur. The centaur is heavily wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur hits you but does no damage. The centaur misses you. The centaur hits you but does no damage. The centaur kicks you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (severely wounded, 87% to hit) The searing ray hits the centaur. You kill the centaur! (Press . to maintain the ray.) You have reached level 5! There is an open door, spattered with blood here. You start resting. Magic restored. You start resting. You start resting. HP restored. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Things that are here: a +0 shortbow; 31 arrows; a centaur skeleton Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......#.≈≈≈≈≈≈ #.# ..###..#≈........≈#.# #.###..#≈.♣####♣.≈#.# #.##...#≈.# #.≈#.# #.##...#≈.# #.≈#.# ......##≈.# #.≈#.# #.##.## ≈.# #.≈#.# ...#.# .♣####♣.≈#.## .....# .......@≈#..# .##### ≈≈≈≈≈≈≈≈.##.# .# #########'#.# .# #.#.# .# #.#.# .# #.#.# .# #.#.# .# #.#.# .# #.#.# There were no monsters in sight! Vanquished Creatures A centaur (D:3) Robin (D:3) 3 adders (D:3) 3 dart slugs 5 ball pythons 8 bats 4 endoplasms 3 giant cockroaches 10 goblins 10 hobgoblins A quokka (D:1) 3 frilled lizards 2 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 368 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 377 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Found a faded altar of an unknown god. 1261 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 2768 | D:3 | Reached XP level 4. HP: 34/34 MP: 3/8 2852 | D:3 | Noticed Sigmund 2890 | D:3 | Found a blossoming altar of Fedhas. 2930 | D:3 | Identified the +5 whip "Coidena" {flame, *Slow rN+ rCorr | Int+3} 2985 | D:3 | Reached skill level 5 in Conjurations 3076 | D:3 | Noticed Robin 3102 | D:3 | Killed Robin 3200 | D:3 | Found Lataug's Assorted Antiques. 3209 | D:3 | Bought an inky potion for 19 gold pieces 3209 | D:3 | Bought a golden potion for 19 gold pieces 3209 | D:3 | Bought a scroll labelled RUIGENTOVU for 22 gold pieces 3209 | D:3 | Bought a scroll labelled YTOS JIPON for 22 gold pieces 3209 | D:3 | Bought a scroll labelled XOS OSSAERCH for 22 gold pieces 3283 | D:3 | Noticed a centaur 3291 | D:3 | Killed a centaur 3292 | D:3 | Reached XP level 5. HP: 3/39 MP: 1/10 3572 | D:3 | Learned a level 4 spell: Fulminant Prism 3577 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3579 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_cross, dreamdust_ecumenical_altar_statues D:2: layout_loops_corners, lemuel_flame_loot_1 D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, old_standard_altar, serial_shops, nicolae_lakefront_shop, st_stairs_7, kennysheep_pointless_box, minmay_ruptured, uniq_crazy_yiuf_cottage, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.6 Spellcasting | 3 | 3.5 Fighting | | 0.6 Dodging | | 1.7 Unarmed Combat | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 40 | || 40 Tailslap | 5 | 1 || 6 Whip | | 10 || 10 Cast: Magic Dart | 68 | 3 || 71 Searing Ray | 2 | 5 || 7 Armor: Skin | 16 | 10 || 26 Dodge: Dodged | 46 | 12 || 58