Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 9116299548075615669 120 Zeld the Conjurer (level 4, -8/35 HPs) Began as a Draconian Conjurer on Apr 11, 2022. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (2971 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 2971, Time: 00:03:11 Health: -8/35 AC: 5 Str: 10 XL: 4 Next: 75% Magic: 1/8 EV: 12 Int: 20 God: Gold: 88 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Scrolls e - a scroll of identify {unknown} g - a scroll of silence {unknown} Potions a - a potion of curing {unknown} b - a potion of degeneration {unknown} c - a potion of might {unknown} d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 1.5 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations + Level 0.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Hex 7% 3d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Pain shoots through your body! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (84% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray misses the orc priest. The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 dagger. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest hits you with a +0 dagger. The orc priest hits you but does no damage. Things that are here: a +0 whip; a +0 scale mail; an orc corpse The orc priest hits you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The orc priest misses you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Found an escape hatch in the ceiling. Found a stone staircase leading down. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.# #.# #.### #.)<#####... #o#......... #...#####... #..## #..############ #..o....@.).<># ##.##########... #.# #.# #.# #.# #.# #.# You could see an orc priest. Vanquished Creatures Terence (D:2) A gnoll (D:1) 3 adders A worm (D:2) 2 dart slugs 4 orcs (D:3) 4 ball pythons 3 endoplasms (D:1) 2 giant cockroaches 3 goblins 6 hobgoblins 2 jackals (D:2) 4 kobolds A quokka (D:1) 5 frilled lizards 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 281 | D:1 | Found a faded altar of an unknown god. 302 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 305 | D:1 | Learned a level 2 spell: Searing Ray 765 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1556 | D:2 | Reached skill level 1 in Fighting 1603 | D:2 | Noticed Terence 1858 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/8 1900 | D:2 | Learned a level 4 spell: Fulminant Prism 2057 | D:2 | Killed Terence 2058 | D:2 | Reached skill level 5 in Conjurations 2971 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, chequers_ecumenical_altar_island, st_stairs_8 D:2: layout_basic, uniq_terence D:3: layout_loops_ring, minmay_stone_trees_large Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.5 Conjurations | 5 | 5.1 Spellcasting | | 2.8 Hexes | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | 3 || 18 Tailslap | 2 | || 2 Cast: Magic Dart | 69 | 33 || 102 Searing Ray | 2 | 3 || 5 Armor: Skin | 9 | 5 || 14 Dodge: Dodged | 14 | 6 || 20