Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12555346821735540525 34 Zeld the Conjurer (level 3, -1/28 HPs) Began as a Draconian Conjurer on Apr 11, 2022. Slain by an orc priest ... wielding a +0 mace (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (1917 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1917, Time: 00:01:44 Health: -1/28 AC: 5 Str: 9 XL: 3 Next: 14% Magic: 1/6 EV: 12 Int: 20 God: Gold: 68 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 68 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} b - 4 scrolls of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of summoning {unknown} g - a scroll of fear {unknown} Potions c - a potion of lignification {unknown} e - a potion of resistance {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Call Canine Familiar Summ 2% N/A 41% 3 Portal Projectile Hex/Tloc 4% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Leda's Liquefaction Hex/Erth 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc priest is almost dead. The orc priest hits you but does no damage. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. A quokka comes into view. You climb upwards. The orc priest hits you with a +0 mace. x2 There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (moderately wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest hits you but does no damage. A rat comes into view. The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you but does no damage. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest hits you with a +0 mace. You die... ####### #....o############## #.###@.r...........### #.# ######......>..... #.# #|###........ #.# #.# #.###.### #†# #.# #.# #.# #.# #.# #.# #.### #o# #.# #.# #.... #.....# #.# #.# ####. #........... ..# #. You could see an orc priest and a rat. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 quokkas 5 ball pythons 4 bats (D:1) 2 frilled lizards 3 goblins (D:1) A kobold (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 280 | D:1 | Learned a level 2 spell: Searing Ray 1164 | D:2 | Reached skill level 1 in Fighting 1247 | D:2 | Reached XP level 3. HP: 26/28 MP: 1/6 1917 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, minmay_tromino_v2 D:2: layout_loops_ring D:3: minmay_goblin_kobold_castle, layout_loops_ring, serial_shops, nicolae_diamond_shop, uniq_sigmund D:4: layout_gridville Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 | 1.1 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 37 Punch || 2 Tailslap || 4 Cast: Magic Dart || 58 Searing Ray || 2 Armor: Skin || 20 Dodge: Dodged || 53