Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 7222717018073927383 119 Zeld the Conjurer (level 4, -7/36 HPs) Began as a Draconian Conjurer on Apr 19, 2022. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... on level 4 of the Dungeon. The game lasted 00:02:21 (3222 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 3222, Time: 00:02:21 Health: -7/36 AC: 5 Str: 9 XL: 4 Next: 74% Magic: 1/7 EV: 12 Int: 20 God: Gold: 238 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 238 gold pieces. Inventory: Jewellery d - a ring of protection from cold Scrolls b - a scroll of fog {unknown} c - a scroll of brand weapon {unknown} e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} Potions a - a potion of haste {unknown} g - a potion of resistance {unknown} i - a potion of mutation {unknown} l - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Gell's Gravitas Tloc 2% N/A 41% 3 Lesser Beckoning Tloc 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - dart slug Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - dart slug Aim: an ogre, wielding a +0 giant club (89% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - dart slug Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# #.# #.# #.# #w# #.# #.# #O# .. #. #@## ..# #. #..# ...##. ##.# ....#.### #># (.......## ###.# ....#..†.###...# ....gS÷..†....## ....###.<#....<## . ##........# You could see an ogre and a dart slug. Vanquished Creatures A howler monkey (D:4) 3 adders A worm (D:2) A dart slug (D:1) An orc (D:3) 5 ball pythons 7 bats A giant cockroach (D:2) 4 goblins 6 hobgoblins 4 jackals (D:2) 7 kobolds A quokka (D:4) A frilled lizard (D:1) 2 rats (D:2) 45 creatures vanquished. Vanquished Creatures (others) A fungus (D:3) 2 toadstools (D:3) 3 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 282 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 344 | D:2 | Learned a level 2 spell: Searing Ray 638 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/6 976 | D:2 | Reached skill level 1 in Fighting 1279 | D:1 | Found a faded altar of an unknown god. 2621 | D:3 | Reached XP level 4. HP: 35/35 MP: 2/7 2702 | D:3 | You fall into a shaft and drop 1 floor! 3184 | D:4 | Noticed an ogre 3222 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, hellmonk_ecumenical_altar_lost_god, grunt_decor_clamped D:2: layout_loops_ring D:3: layout_loops_ring, minmay_gold_behind_fungi D:4: layout_rooms, temple_fountains Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Fighting | 1 | 1.8 Spellcasting | | 2.5 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tailslap | 1 | || 1 Cast: Magic Dart | 58 | 13 || 71 Searing Ray | 5 | 2 || 7 Armor: Skin | 5 | || 5 Dodge: Dodged | 11 | 3 || 14