Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 13451662115433793870 62 Zeld the Conjurer (level 3, 0/29 HPs) Began as a Draconian Conjurer on Apr 29, 2022. Killed from afar by Terence (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:59 (2377 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 2377, Time: 00:03:00 Health: 0/29 AC: 6 Str: 9 XL: 3 Next: 85% Magic: 10/15 EV: 12 Int: 20 God: Gold: 60 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... k - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.09/turn f - ring of magical power MPRegen 0.14/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. You spent 33 gold pieces at shops. Inventory: Armour k - a +0 pair of boots (worn) Jewellery f - a ring of magical power (left hand) Wands l - a wand of mindburst (22) Scrolls a - a scroll of torment {unknown} c - 3 scrolls of teleportation {unknown} g - a scroll of vulnerability {unknown} h - a scroll of blinking {unknown} i - a scroll of noise {unknown} j - a scroll of holy word {unknown} m - a scroll of identify {unknown} Potions b - a potion of ambrosia {unknown} d - 2 potions of curing e - 2 potions of degeneration {unknown} Skills: * Level 1.8 Fighting + Level 2.0 Dodging + Level 2.3 Stealth * Level 2.4 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Shops: D:2 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Terence zaps a wand. The puff of flame hits you! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (15) (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence! Terence is almost dead. Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence zaps a wand. The puff of flame hits you! You die... ...#.........# ...##........# ...##........# ...##........# ...##........# #.##.........# #.##.##.###..# .....##.####.##### .....#.......@..@# .....#.#.........# .......#.........# .................# .....#..########## .....#).#### รท....#.....#### .....#.###....### .....#.# ####...# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs 5 ball pythons 5 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins 6 bats 3 frilled lizards 2 kobolds (D:1) 2 rats (D:2) 37 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D:2 | Found a basalt altar of Yredelemnul. 111 | D:2 | Found a faded altar of an unknown god. 158 | D:2 | Found Bacsudip's Distillery. 161 | D:2 | Bought a potion of curing for 33 gold pieces 414 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 417 | D:2 | Learned a level 2 spell: Searing Ray 547 | D:2 | Reached skill level 1 in Fighting 966 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 2042 | D:2 | Noticed Terence 2377 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, serial_bayou_pond_d D:2: layout_rooms, dreamdust_ecumenical_altar_grove, basic_altar, serial_shops, nicolae_shop_behind_doors, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.8 Dodging | 2 | 2.0 Spellcasting | | 2.4 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 40 Tailslap || 5 Cast: Magic Dart || 78 Searing Ray || 3 Armor: Skin || 17 Dodge: Dodged || 26