Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 17532830221176872930 25 Zeld the Conjurer (level 2, -5/23 HPs) Began as a Draconian Conjurer on Apr 29, 2022. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:34 (1038 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1038, Time: 00:02:37 Health: -5/23 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 18 God: Gold: 5 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 5 gold pieces. Inventory: Scrolls d - a scroll of summoning {unknown} h - a scroll of enchant armour {unknown} Potions a - a potion of curing {unknown} b - a potion of heal wounds {unknown} c - a potion of cancellation {unknown} e - a potion of degeneration {unknown} f - a potion of attraction {unknown} g - a potion of lignification {unknown} i - a potion of brilliance {unknown} Skills: * Level 1.1 Fighting + Level 2.0 Dodging + Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 17% 1 Pain Necr 8% 1d4 17% 1 Dazzling Flash Conj/Hex 18% N/A 22% 3 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 *[ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Pain shoots through your body! The orc priest begins to cast a cantrip, but forgets the words! You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (81% to hit) Okay, then. The orc priest begins to cast a cantrip, but forgets the words! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 scale mail (81% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! The searing ray hits the orc priest! The orc priest is severely wounded. You finish channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #. #..∩..# #. #.⌠.⌠##### .####.###......... ........#..# #..#..# . #.....#####. ...####o.#........ (........#o.#.#... #..####.@<#....# .............#.# ...####∩..#..#.# #........# .........##......# ......#.####.##### .#.##.... .# # ..### .# ..# #. You could see an orc priest. Vanquished Creatures A worm (D:2) A dart slug (D:1) A ball python (D:2) 3 endoplasms 2 giant cockroaches 2 goblins (D:2) A hobgoblin (D:1) 5 bats 2 frilled lizards (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 396 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 473 | D:1 | Learned a level 2 spell: Searing Ray 605 | D:2 | Reached skill level 1 in Fighting 675 | D:2 | Noticed Sigmund 724 | D:2 | Found a faded altar of an unknown god. 806 | D:3 | Found Irayb's Assorted Antiques. 845 | D:3 | Found Ykhuwn's Antique Armour Boutique. 1038 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away, minmay_liquid_box, uniq_sigmund D:3: cheibrodos_greedy_goblins, layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, shop, shop, shop, shop_fountains, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Tailslap || 1 Cast: Magic Dart || 49 Searing Ray || 1 Armor: Skin || 15 Dodge: Dodged || 20