Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 10358598725884993106 2060 Zeld the Conjurer (level 9, 0/74 HPs) Began as a White Draconian Conjurer on May 6, 2022. Slain by an unseen horror (8 damage) ... on level 7 of the Dungeon. The game lasted 00:11:09 (7397 turns). Zeld the Conjurer (White Draconian Conjurer) Turns: 7397, Time: 00:11:10 Health: 0/74 AC: 8 Str: 14 XL: 9 Next: 5% Magic: 22/25 EV: 12 Int: 22 God: Gold: 310 SH: 0 Dex: 10 Spells: 6/17 levels left rFire . . . SeeInvis . x - +2 flail of Corphu {vorpal, Will+ rCorr} rCold + . . Faith . (no shield) rNeg + . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... y - +0 pair of boots Stlth +++....... m - amulet "Gecsim" {rN+ Regen+ MP+9 Str+4 Stlth+} HPRegen 1.02/turn (no ring) MPRegen 0.19/turn (no ring) @: lethally poisoned (0 -> -1) A: breathe frost, AC +7, unfitting armour, cold resistance 1, cold-blooded a: Breathe Frost You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 310 gold pieces. Inventory: Hand Weapons x - the +2 flail of Corphu (weapon) {vorpal, Will+ rCorr} (You found it on level 6 of the Dungeon) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Armour y - a +0 pair of boots (worn) Jewellery m - the amulet "Gecsim" (around neck) {rN+ Regen+ MP+9 Str+4 Stlth+} (You found it on level 3 of the Dungeon) [amulet of regeneration] Str: It affects your strength (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. Wands t - a wand of mindburst (19) Scrolls a - 10 scrolls of identify {unknown} b - 2 scrolls of immolation {unknown} d - 7 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} h - a scroll of silence {unknown} i - a scroll of fear {unknown} j - 2 scrolls of holy word {unknown} p - 4 scrolls of acquirement {unknown} q - a scroll of summoning {unknown} r - a scroll of torment {unknown} u - a scroll of magic mapping {unknown} v - a scroll of vulnerability {unknown} w - a scroll of blinking {unknown} z - a scroll of brand weapon {unknown} Potions c - a potion of degeneration {unknown} g - 2 potions of heal wounds {unknown} k - a potion of mutation {unknown} l - 4 potions of curing n - 3 potions of flight {unknown} o - 2 potions of haste {unknown} s - a potion of resistance {unknown} A - 2 potions of brilliance {unknown} Skills: * Level 5.1 Fighting + Level 3.6 Dodging + Level 3.9 Stealth * Level 4.9 Spellcasting * Level 6.4 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations * Level 3.9 Ice Magic * Level 3.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 5% 3 Beastly Appendage Tmut 10% N/A 11% 1 Gell's Gravitas Tloc 14% N/A 14% 3 Lesser Beckoning Tloc 14% N/A 14% 3 Portal Projectile Hex/Tloc 28% N/A 14% 3 Teleport Other Tloc 14% N/A 14% 3 Tukima's Dance Hex 14% N/A 14% 3 Wereblood Tmut 5% N/A 16% 2 Call Canine Familiar Summ 5% N/A 30% 3 Spider Form Tmut/Pois 5% N/A 30% 3 Anguish Hex/Necr 4% N/A 56% 4 Leda's Liquefaction Hex/Erth 4% N/A 56% 4 Dispersal Tloc 7% N/A 100% 6 Enfeeble Hex 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [[([! D:5 ( D:7 [ Innate Abilities, Weirdness & Mutations You can breathe waves of freezing cold which knock back foes. Your icy white scales are hard. (AC +7) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is moderately wounded. Something hits you. The water moccasin closely misses you. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. Something hits you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. Something hits you! The water moccasin bites you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. Something hits you but does no damage. The water moccasin barely misses you. The water moccasin closely misses you. Something hits you. The water moccasin misses you. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) Okay, then. Something hits you. Something hits you. Something hits you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. You feel very sick. Something barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. Something hits you but does no damage. You feel sick. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you! You die... ...# #.# #.# ##.# #.# #.. #.# #.# #.# #.# #.# #.# #.# #.########### #.# ##.#####........>..# #.# ### ..†........##### #.####.##...# ..#....###.#######........# #...##.# #.#....@S........# ######.###.#.####.###.....## # #.......## #.###.####...# # ##.......# #.##..# #.### # #.##.##.# #.##.## #.# # #.##.##.# #.##.## #.# ## #.##.##.# #.#...####<# .# #.##.##.# #..........# .# ##.#...#.#####...###### You could see a water moccasin. Vanquished Creatures A wyvern (D:5) A water moccasin (D:7) 3 necrophages (D:6) 4 ogres 3 scorpions 2 bullfrogs (D:6) A gnoll sergeant (D:6) A wyvern skeleton (D:6) 4 wights (D:6) A howler monkey (D:5) A centaur zombie (D:3) 2 jellies (D:6) 2 orc priests A gnoll shaman (D:7) A bullfrog skeleton (D:5) A centaur skeleton (D:6) 2 orc wizards (D:7) A hound zombie (D:5) 16 gnolls 6 adders 2 white imps An ufetubus (D:7) 3 worms 6 dart slugs 14 orcs 7 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins 2 jackals (D:4) 2 quokkas (D:3) 4 ball pythons 4 bats 5 frilled lizards 6 kobolds A rat (D:2) 118 creatures vanquished. Vanquished Creatures (others) A dart slug (D:3) 7 fungi (D:2) 2 plants (D:2) 10 creatures vanquished. Grand Total: 128 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1009 | D:2 | Found Wochyxigh's Antique Armour Shoppe. 1016 | D:2 | Identified the +1 robe of Least Resistance {Rampage rC+ | Dex+4} 1023 | D:2 | Reached XP level 2. HP: 18/22 MP: 0/5 1026 | D:2 | Learned a level 2 spell: Searing Ray 1147 | D:2 | Found Jysaat's Antique Armour Boutique. 1171 | D:2 | Found Ywacsatt's Distillery. 1188 | D:2 | Reached skill level 1 in Fighting 1292 | D:2 | Found a faded altar of an unknown god. 1315 | D:2 | Reached XP level 3. HP: 16/28 MP: 0/6 1493 | D:2 | Found Caunix's Weapon Shoppe. 1583 | D:2 | Found Cutorig's Antique Armour Shoppe. 2036 | D:3 | Found a glowing silver altar of Zin. 2109 | D:3 | Found a shimmering altar of Xom. 2111 | D:3 | Noticed an angel 2206 | D:3 | Found an opulent altar of Gozag. 2412 | D:3 | Reached XP level 4. HP: 34/36 MP: 3/8 2833 | D:3 | Identified the amulet "Gecsim" {rN+ Regen+ MP+9 Str+4 | Stlth+} 2985 | D:4 | Reached XP level 5. HP: 41/41 MP: 7/9 3478 | D:4 | Found a bloodstained altar of Trog. 3661 | D:4 | Found a burning altar of Makhleb. 3831 | D:4 | Found a staircase to the Ecumenical Temple. 3840 | Temple | Entered the Ecumenical Temple 4079 | D:4 | Found a hazy altar of Hepliaklqana. 4248 | D:5 | Entered Level 5 of the Dungeon 4388 | D:5 | Reached skill level 5 in Conjurations 4388 | D:5 | Reached XP level 6. HP: 42/50 MP: 10/11 4395 | D:5 | Learned a level 4 spell: Fulminant Prism 4400 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4523 | D:5 | Noticed a wyvern 4783 | D:5 | Reached skill level 1 in Evocations 4788 | D:5 | Killed a wyvern 4789 | D:5 | Your scales start taking on an icy white colour. 4789 | D:5 | Reached XP level 7. HP: 5/57 MP: 9/12 4789 | D:5 | Gained mutation: Your flesh is cold resistant. (rC+) [White | Draconian growth] 5304 | D:5 | Found Kupaf's Weapon Shop. 5536 | D:6 | Reached skill level 1 in Translocations 5538 | D:6 | Reached skill level 1 in Hexes 5538 | D:6 | Reached skill level 1 in Ice Magic 5624 | D:6 | Found a hide-covered altar of Uskayaw. 5740 | D:6 | Identified the +2 flail of Corphu {vorpal, Will+ rCorr} 5751 | D:6 | Reached XP level 8. HP: 55/66 MP: 14/14 6052 | D:6 | Reached skill level 6 in Conjurations 6945 | D:7 | Found Xaxt's Antique Armour Boutique. 6965 | D:7 | Reached skill level 5 in Fighting 7121 | D:7 | Found a blossoming altar of Fedhas. 7148 | D:7 | Reached XP level 9. HP: 49/74 MP: 12/16 7397 | D:7 | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms, grunt_decor_cap, kennysheep_flooded_box, roderic_lattice_a D:2: layout_rooms, dreamdust_ecumenical_altar_grove, serial_shops, nicolae_shop_behind_doors, nicolae_shop_hallway_stairs, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_bloodbath_and_beyond, nicolae_shop_stone, minmay_quadrilaterals D:3: layout_loops_ring, grunt_temple_overflow_order_and_chaos_1, lemuel_coloured_pillars_altar, grunt_ministairs_10 D:4: layout_loops_ring, bloody_makhleb, lightli_temple_of_fire, nzn_hepliaklqana_mist_gate, lemuel_temple_firewalk_b D:5: layout_basic, serial_shops, shop, chequers_serial_rivers_micro_c D:6: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, patterned_corridor D:7: layout_loops_ring, fedhas_ov_isle_minmay, serial_shops, shop_statue Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.1 Stealth | 2 3 | 3.9 Dodging | 2 3 | 3.6 Spellcasting | 3 4 | 4.9 Conjurations | 5 6 | 6.4 Evocations | 1 2 3 | 3.6 Translocations | 1 2 | 2.0 Hexes | 1 2 | 2.0 Ice Magic | 2 3 | 3.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | 9 | 2 | 5 || 16 Tailslap | | | 9 || 9 Flail | | | 40 || 40 Cast: Magic Dart | 38 | 37 | || 75 Searing Ray | 6 | 18 | 33 || 57 Iskenderun's Myst | | | 3 || 3 Abil: Breathe Frost | | | 2 || 2 Stab: Sleeping | 1 | | || 1 Armor: Skin | 4 | 10 | 50 || 64 Dodge: Dodged | 15 | 35 | 87 || 137