Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 5710903153082810069 21 Zeld the Conjurer (level 2, 0/22 HPs) Began as a Draconian Conjurer on May 10, 2022. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:53 (1041 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1041, Time: 00:01:53 Health: 0/22 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 1/5 EV: 12 Int: 18 God: Gold: 72 SH: 5 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect + (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ d - amulet of reflection HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -2) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Missiles f - 2 poisoned darts (quivered) Jewellery d - an amulet of reflection (around neck) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions a - a potion of curing {unknown} b - a potion of cancellation {unknown} Skills: + Level 0.5 Fighting + Level 1.9 Dodging + Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You completely miss the adder. Your tail-slap misses the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. You closely miss the adder. You tail-slap the adder. The adder is heavily wounded. You feel sick. The adder completely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder misses you. You feel sick. You are no longer poisoned. You miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #.# #.# #.# #.# #.# #.# # #.###.#######.# # #.##..........# # #.............# # ####..#.#.#...## ########## #..#.#.>.S..#######...>..... #...#.........).....######## #..###.....@....##### ## #.#.#..#...####.# ##. #.##.#.###)# #.# ###.. #.####.# #.# #.# #.... #.####.###.# #.# #.#.. #..........# #.# #.##. ######.##### #.# #.### #.# #.# #.# #.# #.# ######.### You could see an adder. Vanquished Creatures 4 endoplasms 5 goblins 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 107 | D:1 | Found Ampam's General Store. 438 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 985 | D:2 | Learned a level 2 spell: Searing Ray 1040 | D:1 | HP: 1/22 [poisoned by an adder] 1041 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_ring, serial_shops, shop D:2: minmay_spotlight, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, minmay_pentomino_pile Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.5 Dodging | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 9 Tailslap || 1 Cast: Magic Dart || 34 Armor: Skin || 3 Dodge: Dodged || 9 Block: Other || 1