Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 929113182245555100 49 Zeld the Conjurer (level 3, -2/28 HPs) Began as a Draconian Conjurer on May 10, 2022. Slain by a scorpion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (2289 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 2289, Time: 00:02:05 Health: -2/28 AC: 5 Str: 9 XL: 3 Next: 51% Magic: 0/6 EV: 12 Int: 20 God: Gold: 42 SH: 5 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois + Reflect + (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ e - amulet of reflection HPRegen 0.09/turn c - ring of poison resistance MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -9), very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Jewellery c - a ring of poison resistance (left hand) e - an amulet of reflection (around neck) Scrolls d - a scroll of torment {unknown} f - 4 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} k - a scroll of fog {unknown} Potions a - a potion of mutation {unknown} b - a potion of heal wounds {unknown} g - 2 potions of curing {unknown} i - a potion of lignification {unknown} j - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.0 Dodging + Level 2.1 Stealth * Level 2.5 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ....#.#####.###.# #.....##.# ....#.......# #.#######...##.# ....###########...........##.# .............######........#.# #..######'##.### #........#.# #..#≈....#.#...# #†.......#.## #..#≈....#.###.####........#..### '..#≈....#...(...s..............# #..#≈≈≈≈≈#.###.#@##........##.#.. #..'######.###.#.##........#...). #....#.#.#.....#.###########..... #....#.#.#######.# #..... ####<#.#.# #.# #..... ######.#.#######.###########..... .......#...................#.≈... .......#...................#..≈≈. ...........................#..... You could see a scorpion. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 worms (D:2) An orc (D:2) 3 ball pythons A bat (D:1) 2 endoplasms (D:2) A giant cockroach (D:2) A goblin (D:2) 3 hobgoblins A kobold (D:2) 2 quokkas A frilled lizard (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 263 | D:1 | Found a faded altar of an unknown god. 800 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 803 | D:1 | Learned a level 2 spell: Searing Ray 943 | D:2 | Found a runed translucent door. 944 | D:2 | Noticed Crazy Yiuf 992 | D:2 | Noticed a scorpion 1734 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/6 1874 | D:2 | Reached skill level 1 in Fighting 2289 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, dreamdust_ecumenical_altar_grove D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | 1 | 1.0 Spellcasting | | 2.5 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 16 Tailslap || 2 Cast: Magic Dart || 43 Searing Ray || 7 Armor: Skin || 7 Dodge: Dodged || 16 Block: Other || 5