Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 5013904886640167565 24 Zeld the Conjurer (level 2, 0/23 HPs) Began as a Draconian Conjurer on May 11, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (1162 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1162, Time: 00:01:29 Health: 0/23 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 1/5 EV: 12 Int: 18 God: Gold: 40 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. You spent 20 gold pieces at shops. Inventory: Scrolls d - 2 scrolls of identify Potions a - a potion of curing {unknown} b - a potion of resistance {unknown} c - a potion of lignification {unknown} e - a potion of invisibility {unknown} Skills: * Level 1.2 Fighting + Level 1.9 Dodging + Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 9% 6-21 22% 3 Dazzling Flash Conj/Hex 18% N/A 22% 3 Gell's Gravitas Tloc 2% N/A 45% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 45% 3 Lesser Beckoning Tloc 2% N/A 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Sticky Flame Conj/Fire 9% 2d3 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. You punch the jackal, but do no damage. The jackal is severely wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. You tail-slap the jackal, but do no damage. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jackal The searing ray misses the jackal. The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal completely misses you. Unknown command. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. Your tail-slap misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You die... ##.. #.....##........# #.# #.#######..#.#..## #.. .. ..# #..#.#..# #. ... #.# #..#.#..# )..## ..# #.......# #.#.# ####.#### #.##.#.# #.# #......######.# ......#†...hh@.# ##### ########## You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 295 | D:1 | Learned a level 2 spell: Searing Ray 648 | D:1 | Found Gufusaol's Magic Scroll Shoppe. 656 | D:1 | Bought a scroll of identify for 20 gold pieces 747 | D:1 | Reached skill level 1 in Fighting 993 | D:1 | Found a faded altar of an unknown god. 1162 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_cross, serial_shops, shop, hellmonk_ecumenical_altar_leap_of_faith, minivault_4, minmay_split_cup_large Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 55 Tailslap || 3 Punch || 2 Cast: Magic Dart || 40 Searing Ray || 1 Armor: Skin || 18 Dodge: Dodged || 44