Seeded DCSS version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 10909070611058718959 (custom seed) 3927 Zeld the Conjurer (level 10, -5/84 HPs) Began as a Purple Draconian Conjurer on May 14, 2022. Was a Believer of Vehumet. Slain by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 6 of the Dungeon. The game lasted 00:11:54 (11550 turns). Zeld the Conjurer (Purple Draconian Conjurer) Turns: 11550, Time: 00:11:55 Health: -5/84 AC: 7 Str: 11 XL: 10 Next: 1% Magic: 8/29 EV: 12 Int: 22 God: Vehumet [**....] Gold: 230 SH: 0 Dex: 9 Spells: 1/23 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . c - scarf {repulsion} rCorr . Rampage . (no gloves) Will ++... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn h - ring of magical power MPRegen 0.21/turn k - ring of willpower @: repel missiles A: breathe power, AC +7, unfitting armour, cold-blooded a: Breathe Dispelling Energy, Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 230 gold pieces. Inventory: Armour c - a scarf of repulsion (worn) Jewellery h - a ring of magical power (left hand) k - a ring of willpower (right hand) o - a ring of protection from cold s - a ring of protection from fire Wands l - a wand of mindburst (10) r - a wand of iceblast (9) Scrolls a - 2 scrolls of silence {unknown} b - a scroll of enchant weapon {unknown} f - 3 scrolls of teleportation {unknown} i - a scroll of immolation {unknown} j - a scroll of identify {unknown} t - a scroll of vulnerability {unknown} Potions d - a potion of might {unknown} e - a potion of berserk rage {unknown} g - 2 potions of brilliance m - 3 potions of curing n - a potion of attraction {unknown} p - a potion of invisibility {unknown} q - a potion of cancellation {unknown} Skills: * Level 6.8 Fighting + Level 4.3 Dodging + Level 4.7 Stealth * Level 7.2 Spellcasting * Level 7.6 Conjurations - Level 3.0 Hexes - Level 3.0 Translocations * Level 5.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Hex 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 9% 4 e - Fireball Conj/Fire 18% 3d9 16% 5 f - Starburst Conj/Fire 18% 6d7 65% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 14% N/A 12% 2 Dazzling Flash Conj/Hex 62% N/A 2% 3 Ignition Fire 15% 3d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 3 runed translucent doors, NinjaNoafa's ghost, amateur DrIE Innate Abilities, Weirdness & Mutations You can breathe bolts of dispelling energy. Your rich purple scales are hard. (AC +7) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club! Without enough magic to sustain it, your searing ray dissipates. The ogre barely misses you. You barely miss the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You see here a +0 short sword. Things that are here: a +0 mace; a +0 shortbow; 10 gold pieces There is an open door here. There is a huge open gate, spattered with blood here. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 robe; a +0 dagger of venom Why would you want to do that? Things that are here: a +0 leather armour; a +0 club You see here a +0 dagger. There is a stone staircase leading up, spattered with blood here. The ogre hits you with a +0 giant spiked club!! You die... #...P≈≈#...#############'' #....≈≈#..o#......)..).()) #....≈≈#####))≈≈≈)≈≈≈≈)≈.. #....≈≈≈≈≈≈≈≈≈≈≈)≈≈≈≈≈≈[.. #P...≈≈≈≈[≈≈≈≈≈≈≈≈≈≈≈≈≈≈[. #.......)........))....... #####.#<###............... #...).#.##....######.. #.#.#@#.###.#....# #.. #..