Seeded DCSS version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 10909070611058718959 (custom seed) 25 Zeld the Conjurer (level 2, -3/23 HPs) Began as a Draconian Conjurer on May 14, 2022. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (1511 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1511, Time: 00:01:20 Health: -3/23 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/5 EV: 12 Int: 18 God: Gold: 59 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . d - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (-3 -> -8), repel missiles A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour d - a scarf of repulsion (worn) Scrolls a - a scroll of enchant weapon {unknown} b - a scroll of silence {unknown} Potions c - a potion of might {unknown} Skills: * Level 1.1 Fighting + Level 2.0 Dodging + Level 2.0 Stealth * Level 2.2 Spellcasting * Level 4.0 Conjurations + Level 0.2 Hexes + Level 0.5 Translocations * Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the adder. The adder is almost dead. You feel sick. The adder misses you. The adder closely misses you. You closely miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. You miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder barely misses you. You hit the adder but do no damage. The adder is almost dead. The adder bites you but does no damage. The adder barely misses you. You miss the adder. You tail-slap the adder, but do no damage. The adder is almost dead. The adder closely misses you. You barely miss the adder. The adder is almost dead. The adder closely misses you. You miss the adder. Your tail-slap misses the adder. The adder is almost dead. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.######.#.#########.##......#.# ##........#.# #...(.....#.# .......####.# #...........# .......+....# #...........# .......###### #.##........# .......# #######+##........# .......# #.....>.....#+#.... ######## #........>..#.##### #.@S........#.#>... #...........#.#.### #...........#.#.# #######...........''#'### #....##.................. #....#############....... #....# #....... #....# #....... #....# #....... You could see an adder. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) A giant cockroach (D:1) 8 hobgoblins 2 kobolds 2 quokkas (D:1) A bat (D:1) 3 goblins (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 516 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/5 579 | D:1 | Learned a level 2 spell: Searing Ray 723 | D:1 | Reached skill level 1 in Fighting 1511 | D:1 | HP: 1/23 [poisoned by an adder] 1511 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_split_cup_small D:2: layout_rooms, shapermc_ecumenical_altar_petra, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Hexes | | 0.2 Translocations | | 0.5 Fire Magic | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 33 Tailslap || 2 Cast: Magic Dart || 30 Searing Ray || 5 Armor: Skin || 12 Dodge: Dodged || 34