Dungeon Sprint DCSS version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 17709618939393525678 25 Zeld the Conjurer (level 2, -9/25 HPs) Began as a Draconian Conjurer on May 15, 2022. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:22 (82 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 82, Time: 00:00:22 Health: -9/25 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 1/6 EV: 12 Int: 18 God: Gold: 54 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Wands e - a wand of digging (7) Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic Skills: * Level 2.8 Fighting + Level 2.4 Dodging + Level 2.6 Stealth * Level 3.2 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You start resting. Magic restored. Aiming: Dig Press: ? - help, Shift-Dir - straight line A fountain of clear blue water. The rock shatters into small pieces. Found 54 gold pieces. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a fountain of clear blue water here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is a fountain of clear blue water here. Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..)### +# #..## #..# #..# #⌠⌠# #.## #..# You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached XP level 2. HP: 25/25 MP: 0/6 61 | D | Learned a level 2 spell: Searing Ray 76 | D | Noticed an ogre 82 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Dodging | 2 | 2.4 Stealth | 2 | 2.6 Spellcasting | 3 | 3.2 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Searing Ray || 1 Evoke: Wand || 1 Use: Potion || 1 Dodge: Dodged || 1