Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 1928515593087199213 54 Zeld the Conjurer (level 3, -4/28 HPs) Began as a Draconian Conjurer on May 16, 2022. Slain by a gnoll ... wielding a +0 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1623 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1623, Time: 00:02:31 Health: -4/28 AC: 5 Str: 9 XL: 3 Next: 66% Magic: 0/6 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} f - a scroll of identify {unknown} Potions b - a potion of mutation {unknown} c - 2 potions of haste {unknown} g - a potion of invisibility {unknown} Skills: * Level 1.5 Fighting + Level 2.0 Dodging + Level 2.1 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Call Canine Familiar Summ 2% N/A 41% 3 Summon Guardian Golem Hex/Summ 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the gnoll. The gnoll is poisoned. You tail-slap the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! An adder comes into view. You kill the gnoll! d - 2 scrolls labelled HAESEE YNYO (gained 1) You see here a +0 whip. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail of protection (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail of protection (severely wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll misses you. Unknown command. Unknown command. The searing ray misses the gnoll. The gnoll hits you with a +0 flail of protection! You die... ....................# ..............###### ......###.....# ##.### #.....## #. #......# ######.## #..# # ##g## .# ###@(#####.# ####..........# #.............# #.............# #.............# #.........###.# #.........# #.# #.........###.# #.......#..##.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:2) 2 goblins 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 2 plants (D:1) 4 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 365 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/5 656 | D:1 | Reached skill level 1 in Fighting 1457 | D:2 | Learned a level 2 spell: Searing Ray 1464 | D:2 | Reached XP level 3. HP: 26/28 MP: 6/6 1609 | D:2 | HP: 1/28 [gnoll/+0 flail of protection (6)] 1623 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring, shapermc_ecumenical_altar_petra D:2: layout_basic, minmay_crystal_room Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 30 Tailslap || 5 Dagger || 11 Cast: Magic Dart || 33 Searing Ray || 2 Armor: Skin || 15 Dodge: Dodged || 46