Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 6373906771205408996 214 Zeld the Conjurer (level 5, -1/44 HPs) Began as a Draconian Conjurer on May 16, 2022. Slain by a yak (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:00 (1858 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1858, Time: 00:02:01 Health: -1/44 AC: 7 Str: 9 XL: 5 Next: 59% Magic: 0/9 EV: 12 Int: 21 God: Gold: 29 SH: 0 Dex: 9 Spells: 3/10 levels left rFire . . . SeeInvis . c - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... q - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons c - a +3 dagger (weapon) Armour e - a +0 pair of gloves (worn) q - a +0 pair of boots (worn) Scrolls b - a scroll of blinking {unknown} d - a scroll of fog {unknown} f - a scroll of teleportation {unknown} Potions a - a potion of might g - a potion of mutation {unknown} h - a potion of resistance {unknown} i - a potion of cancellation {unknown} Skills: * Level 2.9 Fighting + Level 2.4 Dodging + Level 2.5 Stealth * Level 3.1 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Hex 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Imp Summ 3% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, 87% to hit) The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The yak closely misses you. The searing ray misses the yak. The yak gores you but does no damage. Unknown command. The searing ray hits the yak. The yak is almost dead. The yak closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 87% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak misses you. Unknown command. The yak gores you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 87% to hit) The searing ray hits the yak but does no damage. The yak is severely wounded. (Press . to maintain the ray.) The yak gores you. * * * LOW HITPOINT WARNING * * * The searing ray hits the yak. The yak is almost dead. The yak gores you! You die... #..# #.# #.... ##.####.### #.### #.#....... #.... ! #...##.## #.####. ..## #...#... #.#.... ..... #...##.####### #.#.### ......##.###.#.#... #.#.#.. #............Y.#.### #.#.... #......##.##.#@....## #.#.... ....<.. #..#.#......# #.##.#. ......# ##.#........#####....#. ...### #...##.........###.... .. ##.............###.... . #...#.......†........ .......###.#.##......... ........# #.#.##......... ........# #.#.########### You could see a yak. Vanquished Creatures Duvessa (D:4) Dowan (D:4) Natasha (D:2) 2 adders 4 endoplasms A giant cockroach (D:2) A goblin (D:2) A hobgoblin (D:4) 2 kobolds (D:1) A quokka (D:1) 3 bats (D:2) 2 frilled lizards A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 137 | D:2 | Noticed Natasha 480 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 609 | D:2 | Reached skill level 1 in Fighting 881 | D:2 | Learned a level 2 spell: Searing Ray 883 | D:2 | Killed Natasha 884 | D:2 | Reached XP level 3. HP: 19/28 MP: 1/6 1220 | D:4 | Noticed Duvessa 1299 | D:4 | Killed Duvessa 1300 | D:4 | Reached XP level 4. HP: 19/37 MP: 1/8 1300 | D:4 | Reached XP level 5. HP: 21/42 MP: 1/9 1318 | D:4 | Noticed Dowan 1560 | D:4 | Killed Dowan 1568 | D:4 | Learned a level 4 spell: Fulminant Prism 1785 | D:4 | Noticed a yak 1785 | D:4 | Noticed a yak 1785 | D:4 | Noticed a yak 1858 | D:4 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, hangedman_decor_growths, minmay_pentomino_z2 D:2: layout_loops_ring, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small, nicolae_ru_the_path_less_chosen, shapermc_ecumenical_altar_starsandcircs D:4: layout_basic, mainiacjoe_overflow_alcove_4, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.9 Stealth | 2 | 2.5 Dodging | 2 | 2.4 Spellcasting | 3 | 3.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 13 | 11 || 24 Tailslap | 4 | 1 || 5 Punch | 1 | || 1 Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 3 | 8 || 11 Stab: Sleeping | 1 | || 1 Armor: Skin | 5 | 5 || 10 Dodge: Dodged | 16 | 14 || 30