Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 14109866820153447015 38 Zeld the Conjurer (level 3, -2/28 HPs) Began as a Draconian Conjurer on May 17, 2022. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:42 (1345 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1345, Time: 00:01:43 Health: -2/28 AC: 5 Str: 9 XL: 3 Next: 25% Magic: 0/6 EV: 12 Int: 20 God: Gold: 90 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -20) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Scrolls a - 3 scrolls of identify {unknown} c - a scroll of teleportation {unknown} e - a scroll of holy word {unknown} f - a scroll of brand weapon {unknown} Potions b - a potion of lignification {unknown} d - a potion of curing {unknown} Skills: * Level 1.4 Fighting + Level 2.0 Dodging + Level 2.0 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion stings you but does no damage. The scorpion stings you! The searing ray misses the scorpion. You finish channelling your searing ray. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. You die... ## #.# #.# #.# # #.# #.# ###.# #.# .##.# #.# .##.# #s# .##.# #.# .##.# #@# .##.# #.# .##.## ### #.# .....# #.#######.# #....###.......#.# #........#####.#.# ###+#.##.#.....#.# #.####.#####.# #..........#.# You could see a scorpion. Vanquished Creatures 2 dart slugs (D:1) 4 ball pythons 3 bats (D:1) 4 endoplasms (D:1) 3 giant cockroaches 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 280 | D:1 | Learned a level 2 spell: Searing Ray 371 | D:1 | Reached skill level 1 in Fighting 824 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/6 1326 | D:2 | Noticed a scorpion 1344 | D:2 | HP: 1/28 [poisoned by a scorpion] 1345 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_rooms, minmay_hexomino_f4 D:2: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_3, aquarium_window_1, aquarium_window_corner, aquarium_view_2b, aquarium_view_2b, aquarium_pool_corner, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 32 Tailslap || 3 Punch || 1 Cast: Magic Dart || 59 Searing Ray || 1 Armor: Skin || 19 Dodge: Dodged || 32