Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1087332418090300350 60 Zeld the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by Terence ... wielding a +1 antimagic morningstar (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1295 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 1295, Time: 00:01:46 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 2/10 EV: 12 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} Potions b - a potion of ambrosia {unknown} c - a potion of curing Skills: + Level 2.8 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 5.0 Conjurations + Level 1.4 Hexes + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Mephitic Cloud Conj/Pois/Air 12% N/A 14% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Ignite Poison Fire/Tmut/Pois 4% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence is moderately wounded. The searing ray misses Terence. The searing ray hits the ball python! You kill the ball python! You finish channelling your searing ray. The hobgoblin shouts! Terence closely misses you. Your Conjurations skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 antimagic morningstar and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence drinks a potion. Terence is healed! The searing ray hits Terence. Terence is moderately wounded. Terence misses you. Unknown command. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! Terence hits you with a +1 antimagic morningstar! Ouch! That really hurt! You feel your power leaking away. Terence bares his teeth. Terence bares his teeth. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 antimagic morningstar and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 antimagic morningstar! Ouch! That really hurt! You die... #.#. #........# ..g #........####### #†. #...<..†.......# #.. #.......######.# #.. ##...........#.# #.##############.#.# #>†..............#.# ##################.# #..@@...# #.####### #.#<..# #.###†# #.....# ####### You could see Terence. Vanquished Creatures A centaur skeleton (D:2) A dart slug (D:1) 3 ball pythons 6 bats 2 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins 2 quokkas (D:1) 2 kobolds (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 174 | D:1 | Learned a level 2 spell: Searing Ray 397 | D:1 | Found a faded altar of an unknown god. 1102 | D:2 | Reached skill level 1 in Hexes 1102 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1161 | D:2 | Reached skill level 1 in Translocations 1253 | D:2 | Noticed Terence 1258 | D:2 | Reached skill level 5 in Conjurations 1295 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, ebering_ecumenical_altar_hall D:2: layout_basic, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.4 Spellcasting | 4 | 4.0 Translocations | 1 | 1.1 Conjurations | 5 | 5.0 Dodging | | 2.8 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Punch || 1 Cast: Magic Dart || 47 Searing Ray || 4 Dodge: Dodged || 7