Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 18216677093330877638 23 Zeld the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (794 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 794, Time: 00:01:05 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 3/8 EV: 12 Int: 22 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of summoning {unknown} d - a scroll of enchant weapon {unknown} Skills: + Level 2.6 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting * Level 4.8 Conjurations + Level 0.8 Hexes + Level 0.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History a +0 short sword; 3 stones; a kobold corpse A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! The gnoll shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. Unknown command. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ##..#...# ###.## ..#...#. ### #......## .. .# ##################### #............)..@g..# #........##########.# #.............# #.# #........####.# #.# '........# #.# #.##### #........# #.# #.....# ####'########.#####.##..## #........#....##.........# .........[...##..PPPP....# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 rats (D:1) 18 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 245 | D:1 | Learned a level 2 spell: Searing Ray 526 | D:1 | Found a faded altar of an unknown god. 794 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, basic_ecumenical_altar, minivault_11, nicolae_grassy_gnolls Action || total -------------------------++------- Cast: Magic Dart || 36 Searing Ray || 5 Armor: Robe || 3 Dodge: Dodged || 6