Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 14974612041848279275 198 Zeld the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by an iguana (13 damage) ... on level 4 of the Dungeon. The game lasted 00:03:05 (3131 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 3131, Time: 00:03:05 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 47% Magic: 10/14 EV: 12 Int: 25 God: Gold: 190 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of immolation {unknown} c - 2 scrolls of identify {unknown} d - a scroll of holy word {unknown} e - a scroll of teleportation {unknown} h - a scroll of magic mapping {unknown} Potions f - a potion of berserk rage {unknown} g - a potion of degeneration {unknown} i - a potion of brilliance {unknown} j - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging + Level 3.6 Stealth * Level 4.8 Spellcasting * Level 5.5 Conjurations - Level 2.0 Hexes + Level 1.9 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 5% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [=( Message History The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! An ogre comes into view. It is wielding a +0 giant spiked club. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) Okay, then. An iguana comes into view. The ogre shouts! The iguana hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The iguana misses you. The iguana barely misses you. The iguana bites you! You die... .. ...# #.. ...## #.. .... ###..##... ##........ .##........## ............# ..........@.# .........l### .........O..### ..# ...........)..### ...# ........###.!...# #####.... .....#..........# #........ .... #.........####........ ... #..##........#.....# ......###..#...#.....#.. You could see an ogre and an iguana. Vanquished Creatures An ogre (D:3) 3 adders 2 worms 9 orcs (D:3) 5 ball pythons 9 endoplasms A giant cockroach (D:3) 5 hobgoblins 2 jackals (D:3) 6 kobolds 4 quokkas 8 bats 2 frilled lizards 9 goblins 3 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 326 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 368 | D:1 | Learned a level 2 spell: Searing Ray 383 | D:1 | Found Kumozagi's Weapon Shoppe. 453 | D:1 | Found a faded altar of an unknown god. 668 | D:1 | Found Bebbog's Armour Emporium. 745 | D:1 | Found Oqicaexy's Jewellery Shoppe. 1276 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1478 | D:2 | Reached skill level 1 in Hexes 1623 | D:2 | Reached skill level 1 in Translocations 1824 | D:3 | Noticed an ogre 1952 | D:3 | Reached skill level 5 in Conjurations 1952 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2370 | D:3 | Killed an ogre 2371 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 2376 | D:3 | Learned a level 4 spell: Fulminant Prism 2381 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3116 | D:4 | Noticed an ogre 3131 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_cross, serial_shops, shop, nicolae_shop_bloodbath_and_beyond, shop_statue, chequers_ecumenical_altar_simple D:2: layout_loops_ring, columned_hall_lemuel D:3: layout_loops_ring, nicolae_elevator_lobby_asterisk D:4: layout_cave_pools, gammafunk_ghost_abyssal_escape, st_stairs_8, minmay_gold_behind_fungi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.0 Translocations | 1 | 1.9 Stealth | 3 | 3.6 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.5 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | 5 || 13 Cast: Magic Dart | 65 | 48 || 113 Searing Ray | 3 | 4 || 7 Armor: Robe | 12 | 5 || 17 Dodge: Dodged | 21 | 9 || 30