Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 8719823806766366135 58 Zeld the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by Terence ... wielding a +0 mace of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1878 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 1878, Time: 00:02:00 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 10/10 EV: 12 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} d - a scroll of brand weapon {unknown} f - a scroll of teleportation {unknown} g - a scroll of amnesia {unknown} h - a scroll of silence {unknown} i - a scroll of identify {unknown} Potions c - 2 potions of degeneration {unknown} e - 2 potions of brilliance {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 5.0 Conjurations + Level 1.7 Hexes + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (asleep, 100% to hit) Okay, then. Terence shouts! The goblin shouts! Terence hits you with a +0 mace of protection! The goblin hits you with a +0 dagger. You open the door. Terence hits you with a +0 mace of protection. The goblin barely misses you. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray misses Terence. The searing ray misses the goblin. (Press . to maintain the ray.) Unknown command. The searing ray misses Terence. The searing ray hits the goblin! You kill the goblin! Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Terence misses you. Terence shouts, "DIE!!!" Terence bares his teeth. You see here a rat corpse. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 spear. Terence looks scornfully at you. Terence shouts, "Get ready for death!" Terence barely misses you. Terence hits you with a +0 mace of protection! Ouch! That really hurt! You die... ###..#####.....## #..#####.....###### ##>..........'....# #######.....####.# ###.....# #.# ........####.## ..............# ..............# ####..^.@@.....# #.....####.## ####### #.# #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 3 giant cockroaches (D:2) 7 goblins 5 hobgoblins A jackal (D:1) A quokka (D:1) 3 ball pythons 4 bats A frilled lizard (D:2) A kobold (D:1) 3 rats (D:2) 33 creatures vanquished. Vanquished Creatures (others) 4 plants (D:1) 4 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 329 | D:1 | Learned a level 2 spell: Searing Ray 380 | D:1 | Reached skill level 1 in Hexes 1005 | D:2 | Reached XP level 3. HP: 18/19 MP: 3/10 1067 | D:2 | Reached skill level 1 in Translocations 1597 | D:2 | Reached skill level 5 in Conjurations 1755 | D:2 | Noticed Terence 1878 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_forest, infiniplex_forest_end_3, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_zigzag_1, infiniplex_forest_clump_small, infiniplex_forest_clump_large D:2: minmay_thinvault, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.7 Translocations | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 63 Searing Ray || 3 Dodge: Dodged || 6