Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 11118189981487834762 228 Zeld the Conjurer (level 5, -7/28 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:54 (4630 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 4630, Time: 00:03:54 Health: -7/28 AC: 2 Str: 4 XL: 5 Next: 70% Magic: 9/14 EV: 12 Int: 25 God: Gold: 117 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: confused A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - an amulet of magic regeneration Wands m - a wand of paralysis (9) Scrolls b - a scroll of teleportation {unknown} c - 3 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of noise {unknown} l - a scroll of fear {unknown} Potions d - a potion of brilliance {unknown} e - a potion of berserk rage {unknown} g - a potion of ambrosia {unknown} i - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.4 Spellcasting * Level 5.9 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Hex 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Dazzling Flash Conj/Hex 52% N/A 4% 3 Lightning Bolt Conj/Air 10% 1d23 54% 5 Alistair's Intoxication Tmut/Pois 4% N/A 91% 5 Chain Lightning Conj/Air 10% 3d14 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Sif Muna Shops: D:1 [ Message History Done exploring. You climb downwards. The orc barely misses you. The orc hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +2 chain mail of cold resistance (86% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 club. The searing ray hits the orc. You kill the orc! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The orc priest looks encouraged for a moment. The searing ray misses the orc wizard. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc wizard casts a spell at you. You are confused. Unknown command. The orc wizard gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Unknown command. In your confused state, you trip and fall back down the stairs. * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... ###.###.#.# ... #.#.# ###.###...# #....#### .####.#..#####.# ....>....).....# .####.#..#####.# #.#oo# # #@)# #.># #..# .... ##..## #..# #... ##.# You could see an orc priest and an orc wizard. Vanquished Creatures Natasha (thrice) (D:2) 8 adders A worm (D:3) 2 dart slugs 9 orcs 5 bats 9 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas 8 ball pythons 3 frilled lizards 3 goblins 3 kobolds A quokka skeleton (D:4) 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 5/15 MP: 1/8 488 | D:1 | Found Buaneapaek's Antique Armour Shop. 567 | D:1 | Reached skill level 1 in Hexes 996 | D:2 | Found a faded altar of an unknown god. 1018 | D:2 | Learned a level 2 spell: Searing Ray 1088 | D:2 | Reached skill level 1 in Translocations 1088 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1472 | D:2 | Reached skill level 5 in Conjurations 1839 | D:2 | Noticed Natasha 1841 | D:2 | Killed Natasha 1842 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1847 | D:2 | Learned a level 4 spell: Fulminant Prism 1852 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2061 | D:2 | Found a faded altar of an unknown god. 2372 | D:2 | Noticed Natasha 2377 | D:2 | Killed Natasha 2579 | D:2 | Found a faded altar of an unknown god. 2680 | D:2 | Noticed Natasha 2688 | D:2 | Killed Natasha 2689 | D:2 | Reached XP level 5. HP: 28/28 MP: 10/14 3008 | D:3 | Found a shimmering blue altar of Sif Muna. 3245 | D:3 | Reached skill level 5 in Spellcasting 3559 | D:3 | Found a broken altar of Ashenzari. 3615 | D:3 | Got Rolop's Catalogue of Cloudy Venom 4630 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, serial_shops, shop D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, uniq_natasha D:3: layout_rooms, mainiacjoe_overflow_alcove_4, nicolae_overflow_crystal_walls D:4: layout_loops_ring, zin_academy, columned_hall_lemuel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Hexes | 1 2 | 2.0 Translocations | 1 2 | 2.0 Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | 4 || 10 Cast: Magic Dart | 49 | 1 || 50 Searing Ray | 12 | 28 || 40 Stab: Sleeping | 1 | || 1 Armor: Robe | 1 | 4 || 5 Dodge: Dodged | 13 | 24 || 37