Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 4457085257634090562 55 Zeld the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1794 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 1794, Time: 00:03:02 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 7/10 EV: 12 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn l - ring of see invisible MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +4 ring of protection l - a ring of see invisible (left hand) Scrolls b - a scroll of torment {unknown} c - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} i - a scroll of amnesia {unknown} j - a scroll of summoning {unknown} Potions d - a potion of degeneration {unknown} f - a potion of mutation {unknown} h - a potion of cancellation {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations + Level 1.7 Hexes + Level 1.2 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (74% to hit) The searing ray hits the kobold. The kobold is heavily wounded. (Press . to maintain the ray.) The kobold barely misses you. The searing ray hits the kobold. You kill the kobold! Found a stone staircase leading down. The gnoll misses you. Found 6 poisoned darts. The gnoll hits you from afar with a +0 spear. There is a stone staircase leading up here. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 club. There is a stone staircase leading up here. The gnoll hits you with a +0 club. You climb upwards. There is a stone staircase leading down here. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... #.## #.## ##... #..# ##.###.... ##..#######.#.#.## #.#..........##.# ##..########....# #............#.# #.#########....# ##g## #.#..## ########@..# #.#...# #..........# #...... #.######...# ###...# #.# ##### #.### #.# #.# #.# #(# #.# #.# #.# ##.## #.# ##...## You could see a gnoll. Vanquished Creatures A gnoll (D:3) A worm (D:2) A dart slug (D:2) An orc (D:2) 4 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 4 jackals (D:2) 4 kobolds A quokka (D:1) 3 ball pythons (D:2) 2 bats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 426 | D:1 | Reached skill level 1 in Hexes 606 | D:2 | Learned a level 2 spell: Searing Ray 801 | D:2 | Found a faded altar of an unknown god. 810 | D:2 | Reached XP level 3. HP: 17/19 MP: 0/10 1059 | D:2 | Reached skill level 1 in Translocations 1794 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, st_stairs_5 D:2: layout_loops_ring, hellmonk_ecumenical_altar_dog_temple D:3: layout_basic, nicolae_overflow_ecumenical_swirl, nicolae_overflow_hidden_temple, nicolae_gozag_seed_capital Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.7 Translocations | 1 | 1.2 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 30 Searing Ray || 15 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 10