Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1803070028613496996 117 Zeld the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 25, 2022. Killed from afar by an orc wizard (12 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:33 (2404 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 2404, Time: 00:04:34 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 71% Magic: 7/12 EV: 12 Int: 25 God: Gold: 49 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - 4 scrolls of identify {unknown} f - 2 scrolls of vulnerability {unknown} Potions d - a potion of attraction {unknown} e - a potion of flight {unknown} g - a potion of lignification {unknown} h - 2 potions of degeneration {unknown} i - a potion of heal wounds {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.3 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Static Discharge Conj/Air 18% N/A 4% 2 Dazzling Flash Conj/Hex 46% N/A 6% 3 Conjure Flame Conj/Fire 18% 6-21 9% 3 Inner Flame Hex/Fire 10% N/A 17% 3 Flame Wave Conj/Fire 18% 2d6 28% 4 Sticky Flame Conj/Fire 18% 2d4 28% 4 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Message History You bump into the rock wall. You're too confused to cast spells. Unknown command. The orc wizard gestures at you while chanting. The magic dart hits you! You're too confused to cast spells. The orc priest casts a cantrip, but nothing happens. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc wizard Aim: an orc, wielding a +0 falchion (81% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc. The orc is moderately wounded. The orc wizard hits you with a +0 dagger. Unknown command. The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. Unknown command. The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! You die... .......#.##..###.#.##......[ .......#.##..###.#.##....... ............................ ...............).####....... .........##.##.............. ######.#..................< #....#................... .####.......o................ ........oo).@##..........##.. ######..######........# #.. #..# #......... ... #.o# #######.. ##.. #.o# #.. .......o.o....o #.. .............oo #+ .......##.....# .......# #.#### You could see an orc priest, an orc wizard and an orc. Vanquished Creatures 4 adders (D:2) A worm (D:3) A dart slug (D:2) 9 orcs (D:3) 5 ball pythons (D:1) 4 bats 6 endoplasms A giant cockroach (D:1) 9 goblins 8 hobgoblins 5 jackals 4 kobolds A quokka (D:1) 3 frilled lizards 2 rats (D:1) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Reached skill level 1 in Hexes 165 | D:1 | Reached skill level 1 in Translocations 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 204 | D:1 | Learned a level 2 spell: Searing Ray 267 | D:1 | Found a faded altar of an unknown god. 736 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1445 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1446 | D:2 | Reached skill level 5 in Conjurations 1840 | D:2 | Learned a level 4 spell: Fulminant Prism 1845 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2247 | D:3 | Found Ylas's Antique Armour Emporium. 2404 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, wad_floor_pattern_1, minmay_split_cup_large D:3: layout_basic, tgw_sif, nicolae_yredelemnul_ghost_church, serial_shops, shop, hangedman_decor_opposing Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.0 Translocations | 1 2 | 2.0 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 70 | 31 || 101 Searing Ray | | 6 || 6 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | 3 || 5