Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10057793863575537501 35 Zeld the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 29, 2022. Succumbed to a scorpion's poison ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:19 (586 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 586, Time: 00:00:20 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 6/13 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 9/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-1 -> -24) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage h - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.5 Spellcasting * Level 6.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 z - Dazzling Flash Conj/Hex 46% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History There is an open door here. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. Found a peridot ring and 9 gold pieces. A scorpion comes into view. Found the amulet of invisibility {+Inv}. You see here 7 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the scorpion. The scorpion stings you. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You die... ################## #<..P#.....#.@$$$# #PP..'.....'.#s$.+ #PPPP#.....#.#"..# ###############+## You could see a scorpion. Vanquished Creatures An oklob sapling (D) A river rat (D) A rat (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 13 | D | Reached skill level 5 in Conjurations 13 | D | Reached XP level 2. HP: 6/15 MP: 0/9 141 | D | Learned a level 2 spell: Searing Ray 263 | D | Noticed an oklob sapling 264 | D | Killed an oklob sapling 265 | D | Reached XP level 3. HP: 19/19 MP: 8/13 269 | D | Learned a level 3 spell: Dazzling Flash 581 | D | Noticed a scorpion 581 | D | Found the amulet of invisibility {+Inv} 586 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.5 Conjurations | 5 6 | 6.6 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 7 Searing Ray || 3 Dodge: Dodged || 3