Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 149679605984482038 9 Zeld the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 29, 2022. Slain by a scorpion (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:16 (270 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 270, Time: 00:00:16 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 1/9 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-2 -> -6) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (79% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is lightly wounded. The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion closely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. The scorpion closely misses you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. You feel sick. The scorpion closely misses you. You barely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you! Ouch! That really hurt! You die... ################# #<..P#.....#.$$$$ #PP..'.....'.# #PPPP#@s...#P# ############ You could see a scorpion. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 10 | D | Reached skill level 5 in Conjurations 10 | D | Reached XP level 2. HP: 15/15 MP: 1/9 253 | D | Learned a level 2 spell: Searing Ray 257 | D | Noticed an oklob sapling 257 | D | Noticed a scorpion 270 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 6 Searing Ray || 3 Dodge: Dodged || 6