Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7600294771232079126 10 Zeld the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 29, 2022. Succumbed to a scorpion's poison ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:24 (222 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 222, Time: 00:00:25 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 10% Magic: 3/10 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -11) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (79% to hit) Okay, then. Found 14 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you! * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 79% to hit) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) You die... ################# #<..P#.....#.$$$$ #.P..'.)...'.# #P.PP#..@†.# ############ There were no monsters in sight! Vanquished Creatures A scorpion (D) A river rat (D) A rat (D) 3 creatures vanquished. Vanquished Creatures (others) 2 fungi (D) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 17 | D | Reached skill level 5 in Conjurations 17 | D | Reached XP level 2. HP: 15/15 MP: 0/9 30 | D | Reached skill level 5 in Spellcasting 33 | D | Learned a level 2 spell: Searing Ray 215 | D | Noticed a scorpion 222 | D | Killed a scorpion 222 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 7 Searing Ray || 2 Dodge: Dodged || 8