Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1563578440579419631 9 Zeld the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 30, 2022. Slain by a scorpion (9 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:20 (290 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 290, Time: 00:00:21 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 4/9 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations + Level 1.9 Hexes + Level 1.4 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You finish memorising. Spell assigned to 'b'. You start waiting. Done waiting. You open the door. Found 37 gold pieces. Found 3 gold pieces. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (79% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion but does no damage. The scorpion stings you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The searing ray hits the scorpion! The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you! Ouch! That really hurt! You die... ################# #<..P#.....#.$$$$ #PP..'.[รท..'.# #PPPP#@s...# ############ You could see a scorpion. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 5 in Conjurations 8 | D | Reached skill level 1 in Hexes 8 | D | Reached skill level 1 in Translocations 8 | D | Reached XP level 2. HP: 15/15 MP: 3/9 173 | D | Learned a level 2 spell: Searing Ray 283 | D | Noticed a scorpion 290 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Hexes | 1 | 1.9 Translocations | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 4 Searing Ray || 1