Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10740692476530058176 177 Zeld the Conjurer (level 5, 18/28 HPs) Began as a Gargoyle Conjurer on May 31, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:03:40 (3591 turns). Zeld the Conjurer (Gargoyle Conjurer) Turns: 3591, Time: 00:03:40 Health: 18/28 AC: 8 Str: 11 XL: 5 Next: 57% Magic: 5/11 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 8 Spells: 9/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . f - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 166 gold pieces. You spent 99 gold pieces at shops. Inventory: Missiles h - 32 arrows i - 20 bolts Armour a - a +0 robe (worn) f - a +0 helmet (worn) l - a +0 pair of gloves (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of torment {unknown} k - a scroll of acquirement {unknown} m - 2 scrolls of identify {unknown} Potions c - 2 potions of invisibility {unknown} g - a potion of attraction {unknown} j - a potion of haste {unknown} Skills: + Level 0.8 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 0.4 Unarmed Combat * Level 4.0 Spellcasting + Level 5.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The worm is almost dead. The searing ray hits the worm. The worm is almost dead. You finish channelling your searing ray. The worm completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 93% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) Unknown command. You see here a +0 robe. Things that are here: a +0 club; an orc skeleton There is a stone staircase leading up here. Key pressed, stopping explore. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of iceblast (9). Ijyb is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of iceblast (9) (74% to hit) The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! The searing ray hits Ijyb. You kill Ijyb! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.###.##.#...... ##<## ##.#)..###.# #.## ##....###.## #.# #.........# #.## ##....###.. #..## ##.#..## #.#.###.##..# #.##...###..####... #.###......@.)..... #.# ######..#.##### #.# #....(# #.# #...#... #.# #.#...### #. #.## .. .# ## .# There were no monsters in sight! Vanquished Creatures Natasha (D:3) An orc wizard (D:3) Ijyb (D:3) 3 adders 2 worms 2 dart slugs 5 orcs 3 ball pythons 6 endoplasms 3 goblins 6 hobgoblins 10 jackals 2 quokkas (D:2) 5 bats 4 frilled lizards 5 kobolds 4 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 620 | D:1 | Learned a level 2 spell: Searing Ray 1405 | D:2 | Reached skill level 5 in Conjurations 1405 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/6 1922 | D:2 | Reached XP level 4. HP: 19/24 MP: 0/8 2339 | D:2 | Found Colenlit's Antique Armour Shop. 2347 | D:2 | Bought a pair of gloves for 99 gold pieces 2890 | D:3 | Found a faded altar of an unknown god. 3017 | D:3 | Noticed Natasha 3021 | D:3 | Killed Natasha 3344 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/10 3586 | D:3 | Noticed Ijyb 3590 | D:3 | Killed Ijyb 3591 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_cross D:2: layout_basic, serial_shops, shop, minmay_quadrilaterals D:3: layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_robin, uniq_natasha, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 4 | 4.0 Fighting | | 0.8 Dodging | | 1.5 Stealth | | 2.1 Unarmed Combat | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 34 | 1 || 35 Cast: Magic Dart | 49 | 15 || 64 Searing Ray | 6 | 14 || 20 Armor: Robe | 41 | 10 || 51 Dodge: Dodged | 58 | 10 || 68