Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12521716312899254997 32 Zeld the Conjurer (level 3, -4/19 HPs) Began as a Gargoyle Conjurer on June 2, 2022. Killed from afar by an orc wizard (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:06 (2119 turns). Zeld the Conjurer (Gargoyle Conjurer) Turns: 2119, Time: 00:03:07 Health: -4/19 AC: 6 Str: 10 XL: 3 Next: 25% Magic: 1/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. You spent 33 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Wands f - a wand of mindburst (9) Scrolls d - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} i - a scroll of enchant armour {unknown} Potions b - 2 potions of curing e - a potion of resistance {unknown} g - a potion of haste {unknown} Skills: - Level 1.5 Dodging + Level 2.4 Stealth * Level 2.4 Spellcasting + Level 4.4 Conjurations * Level 1.2 Hexes * Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray misses the orc wizard. The orc wizard points at you and mumbles some strange words. The magic dart hits you. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc wizard gestures at you while chanting. You resist with significant effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc wizard casts a spell at you. The puff of flame hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard completely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. You die... #.#########.# #.########... ######.##......... ###............##... #........##.##...... #.#.#######.##..###. #.#.# #......... #.#.# ####..#..#### #.#@# #(....#..# # #.#.# #........# # #.#.# #..#.##.##### #.#.# #.........##. #..{# #.......#.... ##..####.......#..#. #..##.........#..## #........>.......## #.###.............. There were no monsters in sight! Vanquished Creatures An adder (D:3) 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins A quokka (D:2) 2 ball pythons A bat (D:1) 4 frilled lizards 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 320 | D:1 | Learned a level 2 spell: Searing Ray 687 | D:2 | Noticed a phantom 1524 | D:2 | Found Kogyire's General Store. 1532 | D:2 | Bought a potion of curing for 33 gold pieces 1780 | D:3 | Found a faded altar of an unknown god. 1785 | D:3 | Reached skill level 1 in Hexes 1785 | D:3 | Reached XP level 3. HP: 19/19 MP: 2/6 1839 | D:3 | Reached skill level 1 in Translocations 2119 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, mainiacjoe_overflow_catwalk, ebering_ecumenical_altar_rust, hangedman_decor_diamond_cutter, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.2 Translocations | 1 | 1.0 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 24 Cast: Magic Dart || 21 Searing Ray || 14 Armor: Robe || 14 Dodge: Dodged || 18