Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9209990933705145895 27 Zeld the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on June 3, 2022. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1394 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 1394, Time: 00:01:54 Health: -8/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 27 Int: 22 God: Gold: 82 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ f - amulet of the acrobat HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: acrobatic A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - an amulet of the acrobat (around neck) Scrolls c - a scroll of noise {unknown} d - a scroll of blinking {unknown} e - a scroll of immolation {unknown} Potions b - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting + Level 4.5 Conjurations * Level 1.5 Hexes * Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence is heavily wounded. Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Found a garnet ring. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You die... ...........###.# ######.......... .# # ###.#####.####.## .# #####.#...........##.# +.........#.(........ ...#####.#..##....#.... ..................#..# ............##....#..##.# #+#.............@@......# #........<....###.###.# #.......#.#.......# #......................= ##....###)###########.#. ......##... ...... #..# ...... ...# ### #...# You could see Terence. Vanquished Creatures 5 dart slugs An endoplasm (D:1) 2 goblins A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 420 | D:1 | Reached skill level 1 in Hexes 452 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 456 | D:1 | Learned a level 2 spell: Searing Ray 601 | D:1 | Reached skill level 1 in Translocations 1358 | D:2 | Noticed Terence 1394 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_basic, minmay_pentomino_pile, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.5 Translocations | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 35 Searing Ray || 3 Armor: Robe || 2 Dodge: Dodged || 6