Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6787457476301360240 60 Zeld the Magician (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:12 (550 turns). Zeld the Magician (Deep Elf Conjurer) Turns: 550, Time: 00:01:12 Health: -3/19 AC: 4 Str: 4 XL: 3 Next: 82% Magic: 10/13 EV: 12 Int: 24 God: Gold: 13 SH: 0 Dex: 15 Spells: 13/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ h - amulet of magic regeneration HPRegen 0.06/turn (no ring) MPRegen 0.53/turn (no ring) @: engulfed (cannot breathe) A: antennae 1, iridescent scales 1, agile 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - an amulet of magic regeneration (around neck) Scrolls g - a scroll of blinking i - 3 scrolls of immolation {unknown} j - 4 scrolls of identify m - 3 scrolls of torment {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage k - 2 potions of cancellation {unknown} l - 4 potions of mutation n - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.2 Spellcasting + Level 6.9 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d11 11% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +2) Message History l - 5 potions of mutation (gained 2) Really quaff the potion of mutation? You feel extremely strange. You feel agile. Iridescent scales grow over part of your body. A pair of antennae grows on your head! You start waiting. You start waiting. Done waiting. There is an open door here. You open the door. There is an open door here. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. You finish channelling your searing ray. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! You cannot cast spells while unable to breathe! * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental closely misses you. Unknown command. You cannot cast spells while unable to breathe! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#)..#### ##@# ...#......#####.E# ..##.......#..#..#{ ##.##.##..÷#..#..###+#+# ##.##.###..##'#..#...... #.####.##..###...'.⌠.... .###..##)†####...#...## #.....##..###....#.⌠.# ###..##...##.....# ..# You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 1 in Hexes 25 | D | Reached skill level 1 in Translocations 126 | D | Noticed Jessica 130 | D | Killed Jessica 131 | D | Reached skill level 5 in Spellcasting 131 | D | Reached skill level 5 in Conjurations 131 | D | Reached XP level 2. HP: 15/15 MP: 4/10 131 | D | Reached XP level 3. HP: 19/19 MP: 4/12 134 | D | Learned a level 2 spell: Searing Ray 165 | D | Reached skill level 6 in Spellcasting 362 | D | Reached skill level 7 in Spellcasting 386 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 386 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 386 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 540 | D | Noticed a water elemental 550 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 2 | 2.0 Translocations | 2 | 2.0 Spellcasting | 5 7 | 7.2 Conjurations | 5 6 | 6.9 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 9 Searing Ray || 5 Use: Potion || 1 Dodge: Dodged || 5