Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12650700763914768961 5 Zeld the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Slain by a human (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:40 (325 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 325, Time: 00:00:41 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 66% Magic: 5/7 EV: 12 Int: 22 God: Gold: 21 SH: 3 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . h - +0 buckler rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: horns 1, sturdy frame 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 buckler (worn) Scrolls g - a scroll of blinking i - a scroll of torment {unknown} j - 3 scrolls of identify l - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage k - a potion of brilliance {unknown} m - 2 potions of flight n - 5 potions of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting + Level 4.6 Conjurations - Level 2.0 Hexes * Level 1.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 3% 2 Dazzling Flash Conj/Hex 36% N/A 12% 3 Fulminant Prism Conj/Hex 9% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a human (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (moderately wounded, 100% to hit) The magic dart hits the human. The human is heavily wounded. Unknown command. Magic courses through your body. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, 100% to hit) The magic dart hits the human but does no damage. The human is heavily wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, 100% to hit) The magic dart hits the human. The human is heavily wounded. The human hits you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, 100% to hit) The magic dart hits the human. The human is heavily wounded. The human hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.#..'....♣♣♣ ▓..#..#......♣ ▓#'####.@...♣♣ ▓.....#..p.≈♣ ▓.....#...≈≈♣♣♣. ▓.....#..≈≈≈≈♣.♣ ▓####'#..≈≈≈≈≈≈. ▓[....#.≈≈≈≈≈≈.. ▓.....#.≈≈≈≈≈... ▓.....#.≈≈≈..... ▓'#####......... You could see a human. Vanquished Creatures A phantom (D) 4 rats (D) 5 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D | Reached skill level 1 in Hexes 56 | D | Reached skill level 1 in Translocations 207 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 207 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 325 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Translocations | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.6 Action || total -------------------------++------- Cast: Magic Dart || 17 Use: Potion || 2 Dodge: Dodged || 1