Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 678349520391115757 60 Zeld the Magician (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:41 (661 turns). Zeld the Magician (Deep Elf Conjurer) Turns: 661, Time: 00:00:42 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 8/14 EV: 13 Int: 24 God: Gold: 24 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.14/turn (no ring) @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of immolation {unknown} j - 4 scrolls of identify Potions b - 3 potions of curing d - 2 potions of haste e - 2 potions of magic f - a potion of berserk rage h - 3 potions of mutation {unknown} k - 2 potions of flight Skills: + Level 3.5 Dodging - Level 2.4 Stealth * Level 7.6 Spellcasting + Level 6.0 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 88% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental barely misses you. Unknown command. Okay, then. You cannot read scrolls while unable to breathe! Unknown command. You feel much better. Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#(..#### ##.# ▓...#......#####..# ▓..##.....).#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###÷.##'#..#...... ▓#.####.##..###.@E'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#..†...# # #..###..##.#.....# #(.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D | Reached skill level 1 in Hexes 76 | D | Reached skill level 1 in Translocations 179 | D | Noticed Jessica 182 | D | Killed Jessica 183 | D | Reached skill level 6 in Spellcasting 183 | D | Reached skill level 5 in Conjurations 183 | D | Reached XP level 2. HP: 9/15 MP: 4/11 186 | D | Learned a level 2 spell: Searing Ray 316 | D | Reached skill level 7 in Spellcasting 316 | D | Reached XP level 3. HP: 15/19 MP: 2/13 650 | D | Noticed a water elemental 661 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 2 | 2.0 Translocations | 2 | 2.0 Spellcasting | 6 7 | 7.6 Conjurations | 5 6 | 6.0 Dodging | 3 | 3.5 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 9 Searing Ray || 6 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 2