Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9520891718965148352 35 Zeld the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:49 (691 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 691, Time: 00:00:50 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 6/12 EV: 13 Int: 24 God: Gold: 15 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of immolation {unknown} i - a scroll of enchant armour {unknown} l - a scroll of holy word {unknown} m - 2 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage j - 2 potions of flight k - 5 potions of mutation n - a potion of cancellation {unknown} Skills: + Level 3.5 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 6.1 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You see here a human corpse. You start resting. You start resting. Magic restored. You start resting. You start resting. You start resting. You start waiting. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you! The water elemental engulfs you in water! You cannot read scrolls while unable to breathe! Unknown command. You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 88% to hit) The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣♣♣♣ ♣.# ▓..#..#....♣.♣ ♣.# ▓#'####.....♣♣ ♣♣.# ▓...†.#....≈.♣♣♣..# #+#+# ▓.....#...†≈♣♣♣.♣.#...... ▓....(#..≈≈≈≈.♣.♣.'.⌠.... ▓####'#÷.≈≈≈≈≈≈.@E#...### ▓)....#.≈≈≈≈≈≈....# ⌠.# ▓.....#.≈≈≈≈≈.....# .# ▓.....#.≈≈≈.......# # ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Reached skill level 1 in Hexes 4 | D | Reached skill level 1 in Translocations 190 | D | Noticed a wolf 195 | D | Killed a wolf 196 | D | Reached skill level 5 in Conjurations 196 | D | Reached XP level 2. HP: 8/15 MP: 2/9 199 | D | Learned a level 2 spell: Searing Ray 535 | D | Reached skill level 5 in Spellcasting 535 | D | Reached skill level 6 in Conjurations 535 | D | Reached XP level 3. HP: 13/19 MP: 8/12 686 | D | Noticed a water elemental 691 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Hexes | 2 | 2.0 Translocations | 2 | 2.0 Spellcasting | 4 5 | 5.6 Conjurations | 5 6 | 6.1 Dodging | 3 | 3.5 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 14 Searing Ray || 5 Use: Potion || 1 Dodge: Dodged || 2