Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1992747233136198549 24 Zeld the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Mangled by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:35 (269 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 269, Time: 00:00:36 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 5/10 EV: 12 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: hooves 1, passive freeze a: no special abilities You were in the Dungeon. You visited 1 branch You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of holy word {unknown} j - 2 scrolls of identify {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage h - a potion of might {unknown} k - a potion of degeneration {unknown} l - 5 potions of mutation m - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting + Level 5.9 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A frigid envelope surrounds you and freezes all who hurt you. Message History The human is severely wounded. The human hits you but does no damage. The human is very cold. You kill the human! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill increases to level 5! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 Your magical contamination has completely faded away. You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You start resting. You start resting. HP restored. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here a human corpse. You open the door. A water elemental comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray misses the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. The water elemental barely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. You finish channelling your searing ray. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣ ♣.# ..#..#....♣♣♣ ♣.# #'####......♣ ..# .....#....≈♣♣♣♣♣.# #+#+# †....#...†≈..♣...#...... .....#..≈≈≈≈♣♣♣.@E.⌠.... ####'#..≈≈≈≈≈≈♣♣.#...### (....#.≈≈≈≈≈≈....# ⌠.# .†.†.#.≈≈≈≈≈.....# .# .....#.≈≈≈.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Reached skill level 1 in Hexes 15 | D | Reached skill level 1 in Translocations 99 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 99 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 157 | D | Reached skill level 5 in Spellcasting 157 | D | Reached skill level 5 in Conjurations 157 | D | Reached XP level 2. HP: 10/15 MP: 7/10 160 | D | Learned a level 2 spell: Searing Ray 265 | D | Noticed a water elemental 269 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Translocations | 2 | 2.0 Spellcasting | 5 | 5.3 Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 13 Searing Ray || 1 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 1