Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 4024427020871684484 0 Zeld the Ducker (level 1, 20/20 HPs) Began as a Djinni Monk on June 5, 2022. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:01 (0 turns). Zeld the Ducker (Djinni Monk) Turns: 0, Time: 00:00:01 Health: 20/20 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 13 Int: 11 God: SH: 0 Dex: 15 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 3.2 Dodging + Level 1.5 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Options error: Bad colour -- =-1 or "white"=-1 (~/.crawlrc:24) Welcome, Zeld the Djinni Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####+#### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Djinni Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 0 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault]