Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7974572642853363819 7 Zeld the Conjurer (level 1, 0/15 HPs) Began as a Deep Elf Conjurer on June 5, 2022. Slain by a centaur (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:16 (297 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 297, Time: 00:00:17 Health: 0/15 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 7/7 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations - Level 2.0 Hexes * Level 1.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You kill the hobgoblin! Your Stealth skill increases to level 3! Unknown command. There are no items here. Okay, then. Things that are here: a +0 dagger; a hobgoblin corpse h - a +0 dagger h - a +0 dagger (weapon) You start resting. Magic restored. You start resting. HP restored. You start waiting. You start waiting. You start waiting. As you open the door, it creaks loudly! A gnoll sergeant, 2 skeletons, an orc and a centaur come into view. The gnoll sergeant is wielding a +2 spear of venom. The orc shouts! The gnoll sergeant shouts! The centaur hits you but does no damage. The centaur closely misses you. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The centaur completely misses you. The centaur kicks you but does no damage. The centaur closely misses you. The centaur barely misses you. You hit the centaur. The centaur is lightly wounded. The centaur hits you. The centaur kicks you. You hit the centaur. The centaur is moderately wounded. The centaur hits you. The centaur kicks you. You puncture the centaur! The centaur is severely wounded. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. You die... ▓+▓ ▓g▓ ▓Z▓ ▓o▓ ▓Z▓ ▓c▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓÷▓ ▓'▓ ▓)▓ ▓.▓ You could see a gnoll sergeant, a centaur, an orc, an adder skeleton and a quokka skeleton. Vanquished Creatures 2 endoplasms (D) A goblin (D) A hobgoblin (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D | Reached skill level 1 in Hexes 7 | D | Reached skill level 1 in Translocations 292 | D | Noticed a gnoll sergeant 292 | D | Noticed a centaur 297 | D | Slain by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Translocations | 1 | 1.7 Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Dagger || 3 Unarmed || 3 Cast: Magic Dart || 7 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 7