Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 185052255618621613 0 Zeld the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on June 6, 2022. Slain by a jackal (2 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:21 (23 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 23, Time: 00:00:22 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations * Level 0.0 Hexes * Level 0.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Options error: Bad colour -- =-1 or "white"=-1 (~/.crawlrc:24) Welcome, Zeld the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. You open the door. Okay, then. Clearing quiver. There is an open door to the Entrance Hall (Safe) here. You open the door. 4 jackals come into view. The jackal barely misses you. The jackal bites you. There is an open door to the Storerooms (Easy) here. The jackal misses you. The jackal bites you. The jackal closely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal barks! x3 The jackal closely misses you. The jackal bites you but does no damage. x2 The jackal closely misses you. The jackal bites you. The jackal misses you. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... ##########++# #............ + #..h...#..#.. #####.##@hh......... .......'.h.......... ##+#####......#..#.. #............ ####'#####++# #.......# #.......# #.......# #...<...# You could see 4 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 23 | D | Slain by a jackal Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_1, final_vault] Action || total -------------------------++------- Armor: Robe || 4 Dodge: Dodged || 6