Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6113344772950771732 0 Zeld the Conjurer (level 1, -3/10 HPs) Began as a Deep Elf Conjurer on June 6, 2022. Slain by a gnoll ... wielding a +0 spear (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:11 (12 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 12, Time: 00:00:12 Health: -3/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations * Level 0.0 Hexes * Level 0.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Options error: Bad colour -- =-1 or "white"=-1 (~/.crawlrc:24) Welcome, Zeld the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Clearing quiver. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A gnoll is nearby! The gnoll hits you with a +0 spear. There is an open door to the Storerooms (Easy) here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... ##########++ #........... + #......#..#. #####.##........... ......g@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_1, final_vault] Action || total -------------------------++------- Cast: Magic Dart || 1