Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6837814636481102156 175 Zeld the Ogre Mage (level 5, -3/100 HPs) Began as an Ogre Fire Elementalist on June 6, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:22 (3243 turns). Zeld the Ogre Mage (Ogre Fire Elementalist) Turns: 3243, Time: 00:02:23 Health: -3/100 AC: 22 Str: 12 XL: 5 Next: 55% Magic: 2/11 EV: 1 Int: 18 God: Gold: 129 SH: 0 Dex: 9 Spells: 2/12 levels left rFire + . . SeeInvis . a - +0 war axe rCold x . . Faith . (no shield) rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.26/turn o - ring of fire MPRegen 0.12/turn (no ring) @: berserking (expiring), lethally poisoned (-3 -> -20), tree-form, attractive, very quick A: stationary, stasis, torment immunity, boosted hp, large, unfitting armour, (tough skin 1) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour m - a +0 robe (melded) Jewellery o - a ring of fire (left branch) Wands k - a wand of polymorph (5) Scrolls e - a scroll of blinking {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of fear {unknown} l - 2 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} Potions b - 3 potions of flight i - a potion of ambrosia {unknown} Skills: + Level 2.6 Dodging - Level 1.4 Stealth * Level 4.0 Spellcasting + Level 2.0 Conjurations * Level 3.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 4% 1 b - Scorch Fire 52% 2d7 4% 2 c - Inner Flame Hex/Fire 15% N/A 21% 3 d - Flame Wave Conj/Fire 21% 2d7 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 21% 6-21 13% 3 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 3% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are too large for most types of armour. ((You have tough skin. (AC +1))) Message History The water moccasin bites you but does no damage. Your magical contamination has completely faded away. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. You are no longer poisoned. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. You die... #.# #..# #.####..# #.#..#..# ########.#.....## ####....†..........###.# ........###.##.......... .###<##.# #.......#### #.##.# ######.## #....# #♣# ####.# #S# #.# .†. #.# ..... ..# ....... ....!.... +.........+ #..$......# You could see a water moccasin. Vanquished Creatures A hound (D:4) Jessica (D:2) 7 adders A dart slug (D:2) 4 orcs (D:3) 2 endoplasms 5 giant cockroaches 2 goblins (D:1) 6 hobgoblins 2 quokkas 8 ball pythons 7 bats 2 kobolds 3 rats A spectral kobold (D:2) 52 creatures vanquished. Vanquished Creatures (others) 41 foxfires 41 creatures vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Ogre Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 228 | D:1 | Reached skill level 1 in Conjurations 411 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/5 414 | D:1 | Learned a level 2 spell: Scorch 881 | D:1 | Reached skill level 3 in Spellcasting 1083 | D:1 | Reached XP level 3. HP: 26/31 MP: 4/7 1087 | D:1 | Learned a level 3 spell: Inner Flame 1382 | D:2 | Noticed Jessica 1388 | D:2 | Killed Jessica 1389 | D:2 | Reached XP level 4. HP: 39/39 MP: 0/9 1876 | D:2 | Learned a level 4 spell: Flame Wave 2018 | D:2 | Found a faded altar of an unknown god. 2697 | D:3 | Reached XP level 5. HP: 45/45 MP: 5/10 3222 | D:4 | Noticed a water moccasin 3228 | D:4 | Reached skill level 4 in Spellcasting 3242 | D:4 | HP: 5/100 [poisoned by a water moccasin] 3242 | D:4 | HP: 1/100 [water moccasin (4)] 3243 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring D:2: layout_rooms, dreamdust_ecumenical_altar_drowned_temple, minmay_pentomino_r4, uniq_jessica D:3: kennysheep_big_flooded_room, layout_loops_ring D:4: layout_loops_corners, chequers_temple_overflow_minitemple, grunt_qazlal_clouds Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 1 2 | 2.0 Dodging | 2 | 2.6 Spellcasting | 3 4 | 4.0 Fire Magic | 3 | 3.8 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 47 | 18 || 65 War axe | | 11 || 11 Cast: Foxfire | 28 | 5 || 33 Scorch | 17 | 38 || 55 Use: Potion | | 4 || 4 Armor: Robe | 25 | 14 || 39 Skin | | 13 || 13 Dodge: Dodged | 43 | 24 || 67