Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 17437750725848452359 60 Zeld the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on June 10, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (1923 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 1923, Time: 00:03:57 Health: -2/26 AC: 6 Str: 9 XL: 3 Next: 80% Magic: 1/6 EV: 12 Int: 20 God: Gold: 84 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . a - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions b - a potion of lignification {unknown} d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations * Level 1.5 Hexes * Level 1.9 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (78% to hit) Okay, then. The orc shouts! The orc hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You die... .......#.# .......#####. ##.###.......... #......o..# ### #..###.##.# #.# #.####.##.# #.# # #....#.##.# #.#.# .# #....#.##o# #.#.#.o.# #....#@##)# #.....oo# #....#.##.# #.# # # ##....#.#.)###.#.#...# #............o.o...... ##....#.#............. #....#.#..8...#.....# #....#.#......###...# #.####.....รท...# .... #.# ####..#..#.# #.# You could see an orc priest. Vanquished Creatures A hound skeleton (D:3) An adder zombie (D:3) An adder skeleton (D:3) 3 dart slugs 2 orcs (D:3) 6 bats 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins 2 quokkas (D:1) 2 ball pythons A kobold (D:2) 4 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) A withered plant (D:3) 1 creature vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 383 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Reached skill level 1 in Translocations 634 | D:1 | Reached skill level 1 in Hexes 1325 | D:1 | Found a faded altar of an unknown god. 1409 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1632 | D:2 | You fall into a shaft and drop 1 floor! 1923 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_ring, minmay_misc_feat_columns, serial_park_tiny_2, minmay_diced_spiral D:3: layout_basic, serial_undead, serial_undead_d, serial_undead_f, serial_undead_d, serial_undead_e, serial_undead_b, uniq_natasha, uniq_grinder, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.9 Hexes | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 44 Punch || 3 Tailslap || 9 Cast: Magic Dart || 56 Searing Ray || 2 Armor: Skin || 17 Dodge: Dodged || 31