Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6206089380225080207 95 Zeld the Conjurer (level 4, -1/33 HPs) Began as a Draconian Conjurer on June 11, 2022. Slain by an orc ... wielding a +3 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (2457 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 2457, Time: 00:02:51 Health: -1/33 AC: 6 Str: 9 XL: 4 Next: 39% Magic: 5/7 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn e - ring of flight MPRegen 0.10/turn (no ring) @: flying A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour f - a +0 pair of gloves (worn) h - a +2 pair of gloves Jewellery e - a ring of flight (left hand) Scrolls a - 2 scrolls of identify {unknown} b - a scroll of teleportation {unknown} c - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} Potions d - a potion of brilliance {unknown} g - a potion of lignification {unknown} i - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.3 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 11% N/A 9% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Sticky Flame Conj/Fire 11% 2d3 52% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Unknown command. The magic dart hits the gnoll. The gnoll is moderately wounded. There is a stone staircase leading up here. You can't go up here! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. The orc shouts! The orc priest shouts! The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +1 falchion of holy wrath. The orc hits you but does no damage. The orc priest misses you. The orc closely misses you. The orc hits you with a +3 whip. You hear an angry hiss. There is a stone staircase leading up here. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc closely misses you. The orc hits you with a +3 whip. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (81% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc hits you with a +3 whip. You die... .......# ##.....# #.....# ##.._..## ........######## ...............# #.##..########.# #.##..# #)###### ..##..# #.o@oo.# ..##..# ######.# ..#...# #####.# ......# #.....# ......# #.##### #.....## #.# .......# #.# #.....## #.# #.....# #.# You could see an orc priest and 2 orcs. Vanquished Creatures 4 gnolls A worm (D:3) A dart slug (D:2) An orc (D:2) 8 bats 3 endoplasms (D:1) 3 goblins 5 hobgoblins 11 jackals 2 quokkas (D:1) 3 ball pythons 3 kobolds A rat (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 232 | D:1 | Learned a level 2 spell: Searing Ray 314 | D:1 | Reached skill level 1 in Translocations 581 | D:1 | Reached skill level 1 in Hexes 834 | D:1 | Reached XP level 3. HP: 11/26 MP: 0/6 1512 | D:2 | Found a broken altar of Ashenzari. 2386 | D:3 | Reached XP level 4. HP: 17/33 MP: 2/7 2457 | D:2 | HP: 1/33 [orc priest/nerve-wracking pain (6)] 2457 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, amcnicky_mini_rare_corridor_liquid D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, zin_treasury Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.0 Hexes | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 64 | || 64 Tailslap | 8 | || 8 Punch | 2 | || 2 Cast: Magic Dart | 67 | 1 || 68 Searing Ray | 6 | 1 || 7 Armor: Skin | 34 | 1 || 35 Dodge: Dodged | 66 | 3 || 69