Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 18128656168544574293 104 Zeld the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on June 11, 2022. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:07 (774 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 774, Time: 00:01:08 Health: -2/33 AC: 5 Str: 9 XL: 4 Next: 52% Magic: 5/12 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands b - a wand of polymorph (7) Scrolls f - a scroll of blinking Potions c - a potion of haste d - a potion of magic e - a potion of berserk rage g - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.1 Spellcasting + Level 7.6 Conjurations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. The searing ray hits something. You hear some strange, mumbled words. You are confused. Something barely misses you. Okay, then. There is an open door here. Something hits you! You see here 27 gold pieces. You bump into the rock wall. Something hits you but does no damage. You're too confused to move! You bump into the rock wall. You hear some strange, mumbled words. Something tries to affect you, but you resist. You bump into the rock wall. You feel less confused. A magic dart appears from out of thin air! The magic dart hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something. Something hits you but does no damage. Something hits you! You die... ############# #<.#.)'..#..+ #..').#..{..# #..#####'#### #..# #@$# #..# #### #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D | Noticed Ijyb 61 | D | Killed Ijyb 62 | D | Reached skill level 5 in Conjurations 62 | D | Reached XP level 2. HP: 20/20 MP: 2/7 373 | D | Learned a level 2 spell: Searing Ray 565 | D | Noticed an ogre 570 | D | Killed an ogre 571 | D | Reached skill level 7 in Conjurations 571 | D | Reached XP level 3. HP: 26/26 MP: 0/10 571 | D | Reached XP level 4. HP: 33/33 MP: 0/12 576 | D | Learned a level 4 spell: Fulminant Prism 581 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 752 | D | Noticed Sigmund 774 | D | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.1 Conjurations | 5 7 | 7.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 5 | || 5 Searing Ray | 2 | 2 || 4 Use: Potion | 2 | 1 || 3 Armor: Skin | | 4 || 4 Dodge: Dodged | 10 | 3 || 13