Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13639282573998927875 0 Zeld the Conjurer (level 1, -1/14 HPs) Began as a Draconian Conjurer on June 11, 2022. Slain by Ijyb ... wielding a +0 club (5 damage) ... while paralysed by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (24 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 24, Time: 00:00:11 Health: -1/14 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 1/3 EV: 2 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: paralysed, on berserk cooldown, slowed A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You closely miss Ijyb. Your tail-slap misses Ijyb. Ijyb is lightly wounded. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. You tail-slap Ijyb, but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is lightly wounded. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You hit Ijyb. Ijyb is moderately wounded. Ijyb completely misses you. You hit Ijyb but do no damage. Your tail-slap misses Ijyb. Ijyb is moderately wounded. You closely miss Ijyb. Your tail-slap misses Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. You closely miss Ijyb. You tail-slap Ijyb. Ijyb is heavily wounded. Ijyb misses you. You barely miss Ijyb. Ijyb is heavily wounded. You punch Ijyb! Ijyb is almost dead. Ijyb closely misses you. You closely miss Ijyb. Ijyb is almost dead. Ijyb zaps a wand. You suddenly lose the ability to move! You are no longer berserk. You feel yourself slow down. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... #### ## #<.#..+ #..'..# #@g#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D | Noticed Ijyb 3 | D | Paralysed by Ijyb for 2 turns 22 | D | Paralysed by Ijyb for 3 turns 24 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 14 Tailslap || 2 Cast: Magic Dart || 3 Use: Potion || 1 Armor: Skin || 1 Dodge: Dodged || 3