Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 896176003334602291 145 Zeld the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on June 11, 2022. Slain by a hornet zombie (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:22 (2332 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 2332, Time: 00:02:22 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 6% Magic: 3/13 EV: 12 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . SeeInvis + g - +5 spear of Terra Cotta {drain, *Corrode rElec rPois rN+} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn c - ring of see invisible MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons g - the +5 spear of Terra Cotta (weapon) {drain, *Corrode rElec rPois rN+} (You took it off a hobgoblin on level 3 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (left hand) Scrolls b - 2 scrolls of teleportation {unknown} f - a scroll of torment {unknown} h - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.0 Stealth * Level 4.4 Spellcasting * Level 5.2 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 30% N/A 3% 1 Dazzling Flash Conj/Hex 46% N/A 6% 3 Alistair's Intoxication Tmut/Pois 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet zombie Aim: a hornet zombie (82% to hit) The searing ray hits the hornet zombie. The hornet zombie is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the hornet zombie. The hornet zombie is lightly damaged. The searing ray hits the hornet zombie! The hornet zombie is moderately damaged. The hornet zombie closely misses you. The searing ray misses the hornet zombie. You finish channelling your searing ray. The hornet zombie hits you! The hornet zombie hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet zombie Aim: a hornet zombie (moderately damaged, 82% to hit) The searing ray misses the hornet zombie. (Press . to maintain the ray.) The hornet zombie hits you. Unknown command. The searing ray hits the hornet zombie. The hornet zombie is moderately damaged. The hornet zombie hits you. The searing ray misses the hornet zombie. The hornet zombie closely misses you. The hornet zombie hits you. The searing ray hits the hornet zombie. The hornet zombie is heavily damaged. You finish channelling your searing ray. The hornet zombie hits you. * * * LOW HITPOINT WARNING * * * The hornet zombie closely misses you. The hornet zombie hits you! You die... ##....##.).......## +....)............ #...)####....##.# #....## #.#...# ###...# #.###.# #...# #.# #.# ###...#.#.# #.# #.......#.###.# #.#...#.#..@Z.####... #.#...#.###.......... #.#...# # #.#####.##' #.#...# #.# #### #.#...# #.# #... #.##### ... ...##.#. #.# ... ........ #.# .... ######. #.# #. You could see a hornet zombie. Vanquished Creatures An orc priest (D:4) An orc wizard (D:4) 5 adders An adder skeleton (D:4) 2 worms A dart slug (D:1) An orc (D:4) 2 endoplasms 5 goblins 4 hobgoblins 3 kobolds 2 quokkas 4 ball pythons 2 bats 4 frilled lizards 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached skill level 1 in Hexes 276 | D:1 | Reached skill level 1 in Translocations 276 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 321 | D:1 | Learned a level 2 spell: Searing Ray 468 | D:1 | You fall into a shaft and drop 1 floor! 690 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 708 | D:3 | Found a faded altar of an unknown god. 1655 | D:3 | Identified the +5 spear of Terra Cotta {drain, *Corrode | rElec rPois rN+} 1695 | D:3 | Reached XP level 4. HP: 21/24 MP: 6/11 1905 | D:3 | Learned a level 4 spell: Fulminant Prism 2010 | D:4 | Reached skill level 5 in Conjurations 2023 | D:4 | Reached XP level 5. HP: 14/28 MP: 1/13 2032 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2332 | D:4 | Slain by a hornet zombie Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, hangedman_decor_push, st_stairs_13, minmay_octomino_j4 D:2: layout_rooms, minivault_23, hangedman_decor_points D:3: layout_loops_ring, hellmonk_ecumenical_altar_zigzags D:4: layout_basic, ebering_ghost_gozag, minmay_misc_feat_iff, ebering_dispersal_statue_hall, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Hexes | 1 2 | 2.0 Translocations | 1 2 | 2.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | | 2 || 2 Cast: Magic Dart | 58 | 10 || 68 Searing Ray | 4 | 7 || 11 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 3 | 5 || 8