Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6718880482741864188 49 Zeld the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on June 12, 2022. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (394 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 394, Time: 00:01:04 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 53% Magic: 6/13 EV: 12 Int: 24 God: Gold: 22 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . l - +0 cloak rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: engulfed (cannot breathe), very slow A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 cloak (worn) Scrolls g - a scroll of holy word {unknown} h - 3 scrolls of identify k - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage i - a potion of flight {unknown} j - 7 potions of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.5 Spellcasting + Level 6.8 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d9 12% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You start resting. Magic restored. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. You finish channelling your searing ray. The water elemental barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 89% to hit) The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The water elemental hits you. The water elemental engulfs you in water! Unknown command. Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'.....♣ ♣.# ▓..#..#.....♣♣ ♣.# ▓#'####....♣.♣ ♣♣.# ▓.†...#....≈.♣♣♣..###+#+# ▓.....#...≈≈♣..♣..#...... ▓....(#..≈≈≈≈♣..♣.'.⌠.... ▓####'#..≈≈≈≈≈@E..# ▓(....#)≈≈≈≈≈≈....# ▓.....#.≈≈≈≈≈.....# ▓.....#.≈≈≈.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Reached skill level 1 in Hexes 24 | D | Reached skill level 1 in Translocations 217 | D | Noticed Crazy Yiuf 229 | D | Killed Crazy Yiuf 230 | D | Reached skill level 5 in Spellcasting 230 | D | Reached XP level 2. HP: 15/15 MP: 4/10 230 | D | Reached XP level 3. HP: 19/19 MP: 4/12 233 | D | Learned a level 2 spell: Searing Ray 383 | D | Noticed a water elemental 394 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 2 | 2.0 Translocations | 2 | 2.0 Spellcasting | 5 6 | 6.5 Conjurations | 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 14 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 2